Paper/patches/server/0358-Wait-for-Async-Tasks-during-shutdown.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

61 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:16:17 -0400
Subject: [PATCH] Wait for Async Tasks during shutdown
Server.reload() had this logic to give time for tasks to shutdown,
however shutdown did not...
Adds a 5 second grace period for any async tasks to finish and warns
if any are still running after that delay just as reload does.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 8b17df3d18fe9acc1a7b10c6809886da0143f8c5..0370d26bd1e1d2fe1d640b052aca8a9c05dcb9dc 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -942,6 +942,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// CraftBukkit start
if (this.server != null) {
this.server.disablePlugins();
+ this.server.waitForAsyncTasksShutdown(); // Paper - Wait for Async Tasks during shutdown
}
// CraftBukkit end
if (io.papermc.paper.plugin.PluginInitializerManager.instance().pluginRemapper != null) io.papermc.paper.plugin.PluginInitializerManager.instance().pluginRemapper.shutdown(); // Paper - Plugin remapping
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 48c3d926682dd72ba476b4afc9e44e0113af0b46..610661dec58b9170d2eb2093c7fab81585ff9a2c 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1058,6 +1058,32 @@ public final class CraftServer implements Server {
org.spigotmc.WatchdogThread.hasStarted = true; // Paper - Disable watchdog early timeout on reload
}
+ // Paper start - Wait for Async Tasks during shutdown
+ public void waitForAsyncTasksShutdown() {
+ int pollCount = 0;
+
+ // Wait for at most 5 seconds for plugins to close their threads
+ while (pollCount < 10*5 && getScheduler().getActiveWorkers().size() > 0) {
+ try {
+ Thread.sleep(100);
+ } catch (InterruptedException e) {}
+ pollCount++;
+ }
+
+ List<BukkitWorker> overdueWorkers = getScheduler().getActiveWorkers();
+ for (BukkitWorker worker : overdueWorkers) {
+ Plugin plugin = worker.getOwner();
+ getLogger().log(Level.SEVERE, String.format(
+ "Nag author(s): '%s' of '%s' about the following: %s",
+ plugin.getPluginMeta().getAuthors(),
+ plugin.getPluginMeta().getDisplayName(),
+ "This plugin is not properly shutting down its async tasks when it is being shut down. This task may throw errors during the final shutdown logs and might not complete before process dies."
+ ));
+ if (console.isDebugging()) io.papermc.paper.util.TraceUtil.dumpTraceForThread(worker.getThread(), "still running"); // Paper - Debugging
+ }
+ }
+ // Paper end - Wait for Async Tasks during shutdown
+
@Override
public void reloadData() {
ReloadCommand.reload(this.console);