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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
66 lines
3.4 KiB
Diff
66 lines
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Tamion <70228790+notTamion@users.noreply.github.com>
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Date: Sun, 21 Jul 2024 19:11:22 +0200
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Subject: [PATCH] Fix PickupStatus getting reset
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 14e31ae88e90d8ea1a98800cc6c1c3527bb2ed6b..accc246f441c8bf5e1a755cfc0db8f97c0c01c6b 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -714,7 +714,14 @@ public abstract class AbstractArrow extends Projectile {
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@Override
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public void setOwner(@Nullable Entity entity) {
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+ // Paper start - Fix PickupStatus getting reset
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+ this.setOwner(entity, true);
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+ }
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+
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+ public void setOwner(@Nullable Entity entity, boolean resetPickup) {
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+ // Paper end - Fix PickupStatus getting reset
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super.setOwner(entity);
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+ if (!resetPickup) return; // Paper - Fix PickupStatus getting reset
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Entity entity1 = entity;
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byte b0 = 0;
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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index 52d539d54113c4dcd2d8d748ae0abf6dec5bfc72..bf2e79c50092acd13e97ab6e32471a9c527a524e 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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@@ -353,7 +353,13 @@ public abstract class Projectile extends Entity implements TraceableEntity {
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public boolean deflect(ProjectileDeflection deflection, @Nullable Entity deflector, @Nullable Entity owner, boolean fromAttack) {
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deflection.deflect(this, deflector, this.random);
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if (!this.level().isClientSide) {
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- this.setOwner(owner);
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+ // Paper start - Fix PickupStatus getting reset
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+ if (this instanceof AbstractArrow arrow) {
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+ arrow.setOwner(owner, false);
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+ } else {
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+ this.setOwner(owner);
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+ }
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+ // Paper end - Fix PickupStatus getting reset
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this.onDeflection(deflector, fromAttack);
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractArrow.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractArrow.java
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index 1f30109abd86b76af343eb5eb75ec3db83ef9417..d0c30fd12aa9866900fe72b97d10c257479cf010 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractArrow.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftAbstractArrow.java
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@@ -173,4 +173,16 @@ public class CraftAbstractArrow extends AbstractProjectile implements AbstractAr
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this.getHandle().setSoundEvent(org.bukkit.craftbukkit.CraftSound.bukkitToMinecraft(sound));
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}
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// Paper end
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+
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+ // Paper start - Fix PickupStatus getting reset - Copy of CraftProjectile#setShooter, calling setOwner(Entity,boolean)
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+ @Override
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+ public void setShooter(org.bukkit.projectiles.ProjectileSource shooter, boolean resetPickupStatus) {
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+ if (shooter instanceof CraftEntity craftEntity) {
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+ this.getHandle().setOwner(craftEntity.getHandle(), resetPickupStatus);
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+ } else {
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+ this.getHandle().setOwner(null, resetPickupStatus);
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+ }
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+ this.getHandle().projectileSource = shooter;
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+ }
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+ // Paper end - Fix PickupStatus getting reset
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}
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