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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
108 lines
6.2 KiB
Diff
108 lines
6.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 20 Feb 2024 18:24:16 -0800
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Subject: [PATCH] Fix entity tracker desync when new players are added to the
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tracker
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The delta position packet instructs the client to update
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the entity position by a position difference. However, this position
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difference is relative to the last position in the entity tracker
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state, not the last position which has been sent to the player. As
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a result, if the last position the player has recorded is different
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than the one stored in the entity tracker (which occurs when a new
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player is added to an existing entity tracker state) then the sent
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position difference will cause a position desync for the client.
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We can resolve this problem by either tracking the last position
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sent per-player, or by simply resetting the last sent position
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in the entity tracker state every time a new player is added.
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Resetting the last sent position every time a new player is
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added to the tracker is just easier to do, so that is what
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this patch does.
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This patch also fixes entities appearing to disappear when
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teleporting to players by changing the initial position
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in the spawn packet to the entities current tracking position.
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When teleporting, the spawn packet will contain the old position
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which is most likely in an unloaded chunk - which means that the
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client will not tick the entity and thus not lerp the entity
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from its old position to its new position.
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Feature patch
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diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundAddEntityPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundAddEntityPacket.java
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index f6e1deb2f849d8b01b15cfa69e2f6cd5f2b1512b..f66e40326c510aa3267542b1a24ed75d1ed6d3f1 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundAddEntityPacket.java
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+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundAddEntityPacket.java
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@@ -42,9 +42,11 @@ public class ClientboundAddEntityPacket implements Packet<ClientGamePacketListen
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this(
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entity.getId(),
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entity.getUUID(),
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- entityTrackerEntry.getPositionBase().x(),
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- entityTrackerEntry.getPositionBase().y(),
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- entityTrackerEntry.getPositionBase().z(),
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+ // Paper start - fix entity tracker desync
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+ entity.trackingPosition().x(),
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+ entity.trackingPosition().y(),
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+ entity.trackingPosition().z(),
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+ // Paper end - fix entity tracker desync
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entityTrackerEntry.getLastSentXRot(),
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entityTrackerEntry.getLastSentYRot(),
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entity.getType(),
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index cb3850939955ae068d4776c835522e0b8f228984..f1999729cd1c00071c5e1835ee49ea5fcafa7b05 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1271,6 +1271,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.serverEntity.addPairing(player);
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}
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// Paper end - entity tracking events
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+ this.serverEntity.onPlayerAdd(); // Paper - fix desync when a player is added to the tracker
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}
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} else if (this.seenBy.remove(player.connection)) {
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this.serverEntity.removePairing(player);
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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index 5bbc7ceaafc163f12344e5d5d355ad2ff30ddca2..90eb4927fa51ce3df86aa7b6c71f49150a03e337 100644
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
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@@ -100,6 +100,13 @@ public class ServerEntity {
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this.trackedDataValues = entity.getEntityData().getNonDefaultValues();
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}
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+ // Paper start - fix desync when a player is added to the tracker
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+ private boolean forceStateResync;
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+ public void onPlayerAdd() {
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+ this.forceStateResync = true;
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+ }
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+ // Paper end - fix desync when a player is added to the tracker
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+
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public void sendChanges() {
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// Paper start - optimise collisions
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if (((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)this.entity).moonrise$isHardColliding()) {
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@@ -149,7 +156,7 @@ public class ServerEntity {
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}
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}
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- if (this.tickCount % this.updateInterval == 0 || this.entity.hasImpulse || this.entity.getEntityData().isDirty()) {
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+ if (this.forceStateResync || this.tickCount % this.updateInterval == 0 || this.entity.hasImpulse || this.entity.getEntityData().isDirty()) { // Paper - fix desync when a player is added to the tracker
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byte b0 = Mth.packDegrees(this.entity.getYRot());
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byte b1 = Mth.packDegrees(this.entity.getXRot());
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boolean flag = Math.abs(b0 - this.lastSentYRot) >= 1 || Math.abs(b1 - this.lastSentXRot) >= 1;
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@@ -199,7 +206,7 @@ public class ServerEntity {
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long k = this.positionCodec.encodeZ(vec3d);
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boolean flag5 = i < -32768L || i > 32767L || j < -32768L || j > 32767L || k < -32768L || k > 32767L;
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- if (!flag5 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()) {
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+ if (!this.forceStateResync && !flag5 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.onGround()) { // Paper - fix desync when a player is added to the tracker
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if ((!flag2 || !flag) && !(this.entity instanceof AbstractArrow)) {
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if (flag2) {
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packet1 = new ClientboundMoveEntityPacket.Pos(this.entity.getId(), (short) ((int) i), (short) ((int) j), (short) ((int) k), this.entity.onGround());
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@@ -265,6 +272,7 @@ public class ServerEntity {
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}
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this.entity.hasImpulse = false;
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+ this.forceStateResync = false; // Paper - fix desync when a player is added to the tracker
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}
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++this.tickCount;
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