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Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
19 lines
962 B
Diff
19 lines
962 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: dannyball710 <dannyball710@gmail.com>
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Date: Sat, 12 Feb 2022 23:42:48 +0800
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Subject: [PATCH] Ignore impossible spawn tick
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diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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index 8efc06d29c62fa2be8515ed3359d52a6d4b807d2..f57e1b78204dff661ad5d3ee93a88a00330af2dc 100644
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--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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@@ -84,6 +84,7 @@ public abstract class BaseSpawner {
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}
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public void serverTick(ServerLevel world, BlockPos pos) {
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+ if (spawnCount <= 0 || maxNearbyEntities <= 0) return; // Paper - Ignore impossible spawn tick
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// Paper start - Configurable mob spawner tick rate
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if (spawnDelay > 0 && --tickDelay > 0) return;
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tickDelay = world.paperConfig().tickRates.mobSpawner;
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