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Replaces the "use-chunk-inhabited-timer" config option with the options "use-fixed-chunk-inhabited-time" and "fixed-chunk-inhabited-time". When using "use-fixed-chunk-inhabited-time=false" everything will be the same like it was with "use-chunk-inhabited-timer=true". When using "use-fixed-chunk-inhabited-time=true" and "fixed-chunk-inhabited-time=0" everything will be the same like it was with "use-chunk-inhabited-timer=false". Instead of just using 0 when all chunks should be treated equally this allows to fine-tune vanilla gameplay.
59 lines
2.7 KiB
Diff
59 lines
2.7 KiB
Diff
From dccb48aa541237c662412c1137a14a650a5ad852 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 21:52:22 -0400
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Subject: [PATCH] Prevent Auto Save if Save Queue is full
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If the save queue already has 50 (configurable) of chunks pending,
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then avoid processing auto save (which would add more)
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index e8417cb2e..de59f4ce0 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -332,6 +332,11 @@ public class PaperWorldConfig {
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maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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}
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+ public int queueSizeAutoSaveThreshold = 50;
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+ private void queueSizeAutoSaveThreshold() {
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+ queueSizeAutoSaveThreshold = getInt("save-queue-limit-for-auto-save", 50);
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+ }
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+
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public boolean removeCorruptTEs = false;
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private void removeCorruptTEs() {
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removeCorruptTEs = getBoolean("remove-corrupt-tile-entities", false);
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 27bed54d2..917f57ced 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -236,6 +236,13 @@ public class ChunkProviderServer implements IChunkProvider {
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synchronized (this.chunkLoader) {
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ObjectIterator objectiterator = this.chunks.values().iterator();
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+ // Paper start
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+ final ChunkRegionLoader chunkLoader = (ChunkRegionLoader) world.getChunkProviderServer().chunkLoader;
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+ final int queueSize = chunkLoader.getQueueSize();
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+ if (!flag && queueSize > world.paperConfig.queueSizeAutoSaveThreshold){
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+ return false;
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+ }
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+ // Paper end
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while (objectiterator.hasNext()) {
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Chunk chunk = (Chunk) objectiterator.next();
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 8fe4c6fec..a2c3c066b 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -152,6 +152,8 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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+ public int getQueueSize() { return queue.size(); } // Paper
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+
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// CraftBukkit start - Add async variant, provide compatibility
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@Nullable
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public Chunk a(GeneratorAccess generatoraccess, int i, int j, Consumer<Chunk> consumer) throws IOException {
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--
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2.20.0
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