mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-27 04:55:47 +01:00
31 lines
2.0 KiB
Diff
31 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Zero <zero@cock.li>
|
|
Date: Sat, 22 Feb 2020 16:10:31 -0500
|
|
Subject: [PATCH] Configurable chance of villager zombie infection
|
|
|
|
This allows you to solve an issue in vanilla behavior where:
|
|
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
|
|
* On normal difficulty they will have a 50% of getting infected or dying.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
|
index bf5f4fe68a942dff8c2e2ad4735a529b5a6353e8..3c3095e7e684079bcba0ea5a6b44c8fe2a3f47c4 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
|
@@ -451,10 +451,14 @@ public class Zombie extends Monster {
|
|
public boolean wasKilled(ServerLevel world, LivingEntity other) {
|
|
boolean flag = super.wasKilled(world, other);
|
|
|
|
- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
|
|
- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
|
|
+ // Paper start
|
|
+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
|
|
+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
|
|
return flag;
|
|
}
|
|
+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig().entities.behavior.zombieVillagerInfectionChance) {
|
|
+ return flag;
|
|
+ } // Paper end
|
|
|
|
Villager entityvillager = (Villager) other;
|
|
// CraftBukkit start
|