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30 lines
1.4 KiB
Diff
30 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Mon, 21 Jun 2021 21:55:23 -0400
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Subject: [PATCH] Update head rotation in missing places
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In certain areas the player's head rotation could be desynced when teleported/moved.
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This is because bukkit uses a separate head rotation field for yaw.
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This issue only applies to players.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index b014794ce7b5a782432a64eeb8a3a9ac69f0b4f3..330583ed39e66674eb6ee1d522b808f3bcb31eeb 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1753,6 +1753,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
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this.yRotO = this.getYRot();
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this.xRotO = this.getXRot();
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+ this.setYHeadRot(yaw); // Paper - Update head rotation
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}
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public void absMoveTo(double x, double y, double z) {
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@@ -1791,6 +1792,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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this.setXRot(pitch);
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this.setOldPosAndRot();
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this.reapplyPosition();
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+ this.setYHeadRot(yaw); // Paper - Update head rotation
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}
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public final void setOldPosAndRot() {
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