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118 lines
3.9 KiB
Java
118 lines
3.9 KiB
Java
package net.minecraft.server;
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import java.util.Random;
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import org.bukkit.BlockChangeDelegate; // CraftBukkit
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public class WorldGenTaiga2 extends WorldGenerator implements BlockSapling.TreeGenerator { // CraftBukkit add interface
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public WorldGenTaiga2(boolean flag) {
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super(flag);
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}
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public boolean a(World world, Random random, int i, int j, int k) {
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// CraftBukkit start
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// sk: The idea is to have (our) WorldServer implement
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// BlockChangeDelegate and then we can implicitly cast World to
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// WorldServer (a safe cast, AFAIK) and no code will be broken. This
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// then allows plugins to catch manually-invoked generation events
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return this.generate((BlockChangeDelegate) world, random, i, j, k);
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}
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public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
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// CraftBukkit end
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int l = random.nextInt(4) + 6;
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int i1 = 1 + random.nextInt(2);
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int j1 = l - i1;
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int k1 = 2 + random.nextInt(2);
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boolean flag = true;
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if (j >= 1 && j + l + 1 <= 256) {
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int l1;
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int i2;
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int j2;
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int k2;
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for (l1 = j; l1 <= j + 1 + l && flag; ++l1) {
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boolean flag1 = true;
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if (l1 - j < i1) {
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k2 = 0;
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} else {
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k2 = k1;
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}
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for (i2 = i - k2; i2 <= i + k2 && flag; ++i2) {
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for (int l2 = k - k2; l2 <= k + k2 && flag; ++l2) {
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if (l1 >= 0 && l1 < 256) {
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j2 = world.getTypeId(i2, l1, l2);
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if (j2 != 0 && j2 != Block.LEAVES.id) {
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flag = false;
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}
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} else {
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flag = false;
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}
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}
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}
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}
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if (!flag) {
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return false;
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} else {
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l1 = world.getTypeId(i, j - 1, k);
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if ((l1 == Block.GRASS.id || l1 == Block.DIRT.id) && j < 256 - l - 1) {
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this.setType(world, i, j - 1, k, Block.DIRT.id);
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k2 = random.nextInt(2);
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i2 = 1;
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byte b0 = 0;
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int i3;
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int j3;
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for (j2 = 0; j2 <= j1; ++j2) {
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j3 = j + l - j2;
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for (i3 = i - k2; i3 <= i + k2; ++i3) {
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int k3 = i3 - i;
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for (int l3 = k - k2; l3 <= k + k2; ++l3) {
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int i4 = l3 - k;
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if ((Math.abs(k3) != k2 || Math.abs(i4) != k2 || k2 <= 0) && !Block.n[world.getTypeId(i3, j3, l3)]) {
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this.setTypeAndData(world, i3, j3, l3, Block.LEAVES.id, 1);
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}
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}
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}
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if (k2 >= i2) {
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k2 = b0;
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b0 = 1;
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++i2;
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if (i2 > k1) {
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i2 = k1;
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}
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} else {
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++k2;
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}
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}
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j2 = random.nextInt(3);
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for (j3 = 0; j3 < l - j2; ++j3) {
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i3 = world.getTypeId(i, j + j3, k);
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if (i3 == 0 || i3 == Block.LEAVES.id) {
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this.setTypeAndData(world, i, j + j3, k, Block.LOG.id, 1);
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}
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}
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return true;
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} else {
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return false;
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}
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}
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} else {
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return false;
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}
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}
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}
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