mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-22 17:07:34 +01:00
3e90a19183
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 304e83eb PR-1002: Improve documentation and implementation of getMaxStackSize e8215ea2 SPIGOT-7638: Library loader does not seem to resolve every dependency 79c595c0 SPIGOT-7637: Bad logic in checking nullability of AttributeModifier slots CraftBukkit Changes: 91b1fc3f1 SPIGOT-7644: Fix ItemMeta#getAsString 4e77a81e1 SPIGOT-7615: PlayerLeashEntityEvent cancelled eats lead 996f660f3 Do not remove leash knot if leasing to an existing leash knot gets cancelled f70367d42 SPIGOT-7643: Fix inverted leash event cancelled usage and remove leash knot if no entity gets leashed 7ddb48294 SPIGOT-7640: Abnormal jumping height of wind charge 080c8711e SPIGOT-7639: Incoming plugin channels not working ad549847e Open a direct connection instead of pinging mojang server to check if it is reachable 38e2926c5 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: BrodyBeckwith <brody@beckwith.dev>
|
|
Date: Tue, 14 Jan 2020 17:49:03 -0500
|
|
Subject: [PATCH] Optimize call to getFluid for explosions
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
|
|
index b5b29210d9a6125d98e7dd737ca25f40545e512b..30109db978563fab1a33b450f0ca82e176539703 100644
|
|
--- a/src/main/java/net/minecraft/world/level/Explosion.java
|
|
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
|
|
@@ -192,7 +192,7 @@ public class Explosion {
|
|
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
|
|
BlockPos blockposition = BlockPos.containing(d4, d5, d6);
|
|
BlockState iblockdata = this.level.getBlockState(blockposition);
|
|
- FluidState fluid = this.level.getFluidState(blockposition);
|
|
+ FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions
|
|
|
|
if (!this.level.isInWorldBounds(blockposition)) {
|
|
break;
|