Paper/patches/server/0199-Allow-spawning-Item-en...

25 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 4 Jun 2018 20:39:20 -0400
Subject: [PATCH] Allow spawning Item entities with World.spawnEntity
This API has more capabilities than .dropItem with the Consumer function
Item can be set inside of the Consumer pre spawn function.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
index 134b138abdf17fae340226ecac3868ad7a993086..75d4c33768a8ab15a94bcb71b2aa724cad1ce0aa 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
@@ -593,6 +593,10 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
entity = net.minecraft.world.entity.EntityType.BOAT.create(world);
}
entity.moveTo(x, y, z, yaw, pitch);
+ // Paper start
+ } else if (org.bukkit.entity.Item.class.isAssignableFrom(clazz)) {
+ entity = new net.minecraft.world.entity.item.ItemEntity(world, x, y, z, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Items.DIRT));
+ // Paper end
} else if (FallingBlock.class.isAssignableFrom(clazz)) {
BlockPos pos = BlockPos.containing(x, y, z);
entity = FallingBlockEntity.fall(world, pos, this.getHandle().getBlockState(pos));