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https://github.com/PaperMC/Paper.git
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b62dfa0bf9
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 39ce5d3a SPIGOT-4399: ItemMeta.equals broken with AttributeModifiers CraftBukkit Changes:1cf8b5dc
SPIGOT-4400: Populators running on existing chunks116cb9a1
SPIGOT-4399: Add attribute modifier equality test5ee1c18a
SPIGOT-4398: Set ASM7_EXPERIMENTAL flag
40 lines
2.1 KiB
Diff
40 lines
2.1 KiB
Diff
From 78959508ddb0744bf1e6faed38c6b79c0a07775b Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 795545245a..0faef7cf28 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -220,4 +220,12 @@ public class PaperWorldConfig {
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log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
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log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate);
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}
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+
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+ public double skeleHorseSpawnChance;
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+ private void skeleHorseSpawnChance() {
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+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D);
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+ if (skeleHorseSpawnChance < 0) {
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+ skeleHorseSpawnChance = 0.01D; // Vanilla value
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 2341ce3f93..a7cc053dc8 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -497,7 +497,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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blockposition = this.a(new BlockPosition(j + (l & 15), 0, k + (l >> 8 & 15)));
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if (this.isRainingAt(blockposition)) {
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DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
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- boolean flag2 = this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D;
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+ boolean flag2 = this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
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if (flag2) {
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EntityHorseSkeleton entityhorseskeleton = new EntityHorseSkeleton(this);
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--
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2.19.0
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