Paper/Spigot-Server-Patches/0425-Configurable-chance-of-villager-zombie-infection.patch
Aikar b6925c36af
Remove no longer needed undead horse leash patch
This is now default vanilla behavior

Fixes #3644
2020-06-28 04:35:41 -04:00

45 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zero <zero@cock.li>
Date: Sat, 22 Feb 2020 16:10:31 -0500
Subject: [PATCH] Configurable chance of villager zombie infection
This allows you to solve an issue in vanilla behavior where:
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
* On normal difficulty they will have a 50% of getting infected or dying.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 1b2256144f7f968667570e5a9838a77173d515c5..f888fc1c5ef4212f81ed936da6485abadc336407 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -601,4 +601,9 @@ public class PaperWorldConfig {
private void nerfNetherPortalPigmen() {
nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen);
}
+
+ public double zombieVillagerInfectionChance = -1.0;
+ private void zombieVillagerInfectionChance() {
+ zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
index 9bb54d13a318199bbce3d5b32db3710f822daa40..ad8b1f0e419e6341eb46def2dc58423588a65882 100644
--- a/src/main/java/net/minecraft/server/EntityZombie.java
+++ b/src/main/java/net/minecraft/server/EntityZombie.java
@@ -390,10 +390,14 @@ public class EntityZombie extends EntityMonster {
@Override
public void a_(EntityLiving entityliving) {
super.a_(entityliving);
- if ((this.world.getDifficulty() == EnumDifficulty.NORMAL || this.world.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) {
- if (this.world.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) {
+ // Paper start
+ if (world.paperConfig.zombieVillagerInfectionChance != 0.0 && (world.paperConfig.zombieVillagerInfectionChance != -1.0 || this.world.getDifficulty() == EnumDifficulty.NORMAL || this.world.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) {
+ if (world.paperConfig.zombieVillagerInfectionChance == -1.0 && this.world.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) {
return;
}
+ if (world.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > world.paperConfig.zombieVillagerInfectionChance) {
+ return;
+ } // Paper end
EntityVillager entityvillager = (EntityVillager) entityliving;
EntityZombieVillager entityzombievillager = (EntityZombieVillager) EntityTypes.ZOMBIE_VILLAGER.a(this.world);