Paper/patches/api/0414-More-DragonBattle-API.patch
Bjarne Koll e1c0033552
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:23:42 +02:00

56 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 18 Dec 2022 13:40:17 -0800
Subject: [PATCH] More DragonBattle API
diff --git a/src/main/java/org/bukkit/boss/DragonBattle.java b/src/main/java/org/bukkit/boss/DragonBattle.java
index 6e5fc92243ee63c2a965f8a4905e29a7993588fd..5dbd12a786a66640ce80acafe2a42e35adef41eb 100644
--- a/src/main/java/org/bukkit/boss/DragonBattle.java
+++ b/src/main/java/org/bukkit/boss/DragonBattle.java
@@ -145,4 +145,44 @@ public interface DragonBattle {
*/
NONE;
}
+ // Paper start
+ /**
+ * Gets the number of gateways tracked by this DragonBattle.
+ * This starts out at 0 and will increase to 20, once for each
+ * kill of the {@link EnderDragon}.
+ *
+ * @return the number of gateways around the end island tracked by this
+ */
+ int getGatewayCount();
+
+ /**
+ * Tries to spawn a new end gateway using default game mechanics.
+ *
+ * @return true if successful, false if there is already the maximum.
+ */
+ boolean spawnNewGateway();
+
+ /**
+ * Spawns a new end gateway at the specified position. This will
+ * spawn regardless of the number of gateways already present.
+ *
+ * @param position position for the new gateway
+ */
+ void spawnNewGateway(@NotNull io.papermc.paper.math.Position position);
+
+ /**
+ * Gets the {@link org.bukkit.entity.EnderCrystal}s being used to respawn the dragon. If no respawn
+ * is ongoing, the list will be empty.
+ *
+ * @return the respawn crystals
+ */
+ java.util.@NotNull @org.jetbrains.annotations.Unmodifiable List<org.bukkit.entity.EnderCrystal> getRespawnCrystals();
+
+ /**
+ * Gets the {@link org.bukkit.entity.EnderCrystal}s on top of the pillars that heal the dragon.
+ *
+ * @return the healing crystals
+ */
+ java.util.@NotNull @org.jetbrains.annotations.Unmodifiable List<org.bukkit.entity.EnderCrystal> getHealingCrystals();
+ // Paper end
}