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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01aa02eb PR-858: Add LivingEntity#playHurtAnimation() 9421320f PR-884: Refinements to new ban API for improved compatibility and correctness 37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API 4eeb174b All smithing inventories are now the new smithing inventory f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop e7a807fa PR-879: Add Player#sendHealthUpdate() 692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml 2d033390 SPIGOT-7403: Add direct API for waxed signs 16a08373 PR-876: Add missing Raider API and 'no action ticks' CraftBukkit Changes: b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation() 95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities 0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness 0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit 648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API 31fe848d6 All smithing inventories are now the new smithing inventory 9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table 9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop 3be9ac171 PR-1220: Add Player#sendHealthUpdate() c1279f775 PR-1209: Clean up various patches c432e4397 Fix Raider#setCelebrating() implementation 504d96665 SPIGOT-7403: Add direct API for waxed signs c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks' 85b89c3dd Increase outdated build delay Spigot Changes: 9ebce8af Rebuild patches 64b565e6 Rebuild patches
122 lines
6.0 KiB
Diff
122 lines
6.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 3 May 2020 22:35:09 -0400
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Subject: [PATCH] Optimize Voxel Shape Merging
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This method shows up as super hot in profiler, and also a high "self" time.
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Upon analyzing, it appears most usages of this method fall down to the final
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else statement of the nasty ternary.
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Upon even further analyzation, it appears then the majority of those have a
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consistent list 1.... One with Infinity head and Tails.
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First optimization is to detect these infinite states and immediately return that
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VoxelShapeMergerList so we can avoid testing the rest for most cases.
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Break the method into 2 to help the JVM promote inlining of this fast path.
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Then it was also noticed that VoxelShapeMergerList constructor is also a hotspot
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with a high self time...
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Well, knowing that in most cases our list 1 is actualy the same value, it allows
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us to know that with an infinite list1, the result on the merger is essentially
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list2 as the final values.
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This let us analyze the 2 potential states (Infinite with 2 sources or 4 sources)
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and compute a deterministic result for the MergerList values.
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Additionally, this lets us avoid even allocating new objects for this too, further
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reducing memory usage.
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
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index 0d9c15120148409967027dead617e80769939697..2214a3198c712deaac0f3d3478c85352185761d4 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
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@@ -10,12 +10,33 @@ public class IndirectMerger implements IndexMerger {
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private final int[] firstIndices;
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private final int[] secondIndices;
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private final int resultLength;
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+ // Paper start
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+ private static final int[] INFINITE_B_1 = new int[]{1, 1};
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+ private static final int[] INFINITE_B_0 = new int[]{0, 0};
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+ private static final int[] INFINITE_C = new int[]{0, 1};
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+ // Paper end
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public IndirectMerger(DoubleList first, DoubleList second, boolean includeFirstOnly, boolean includeSecondOnly) {
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double d = Double.NaN;
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int i = first.size();
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int j = second.size();
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int k = i + j;
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+ // Paper start - optimize common path of infinity doublelist
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+ int size = first.size();
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+ double tail = first.getDouble(size - 1);
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+ double head = first.getDouble(0);
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+ if (head == Double.NEGATIVE_INFINITY && tail == Double.POSITIVE_INFINITY && !includeFirstOnly && !includeSecondOnly && (size == 2 || size == 4)) {
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+ this.result = second.toDoubleArray();
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+ this.resultLength = second.size();
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+ if (size == 2) {
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+ this.firstIndices = INFINITE_B_0;
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+ } else {
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+ this.firstIndices = INFINITE_B_1;
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+ }
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+ this.secondIndices = INFINITE_C;
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+ return;
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+ }
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+ // Paper end
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this.result = new double[k];
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this.firstIndices = new int[k];
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this.secondIndices = new int[k];
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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index 2d273be8145bbd86ffdf33358629da7fc08b4d4c..9176735c08a75854209f24113b0e78332249dc4d 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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@@ -247,9 +247,21 @@ public final class Shapes {
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}
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@VisibleForTesting
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- protected static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) {
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+ private static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) { // Paper - private
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+ // Paper start - fast track the most common scenario
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+ // doublelist is usually a DoubleArrayList with Infinite head/tails that falls to the final else clause
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+ // This is actually the most common path, so jump to it straight away
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+ if (first.getDouble(0) == Double.NEGATIVE_INFINITY && first.getDouble(first.size() - 1) == Double.POSITIVE_INFINITY) {
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+ return new IndirectMerger(first, second, includeFirst, includeSecond);
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+ }
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+ // Split out rest to hopefully inline the above
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+ return lessCommonMerge(size, first, second, includeFirst, includeSecond);
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+ }
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+
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+ private static IndexMerger lessCommonMerge(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) {
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int i = first.size() - 1;
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int j = second.size() - 1;
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+ // Paper note - Rewrite below as optimized order if instead of nasty ternary
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if (first instanceof CubePointRange && second instanceof CubePointRange) {
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long l = lcm(i, j);
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if ((long)size * l <= 256L) {
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@@ -257,13 +269,22 @@ public final class Shapes {
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}
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}
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- if (first.getDouble(i) < second.getDouble(0) - 1.0E-7D) {
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+ // Paper start - Identical happens more often than Disjoint
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+ if (i == j && Objects.equals(first, second)) {
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+ if (first instanceof IdenticalMerger) {
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+ return (IndexMerger) first;
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+ } else if (second instanceof IdenticalMerger) {
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+ return (IndexMerger) second;
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+ }
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+ return new IdenticalMerger(first);
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+ } else if (first.getDouble(i) < second.getDouble(0) - 1.0E-7D) {
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return new NonOverlappingMerger(first, second, false);
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} else if (second.getDouble(j) < first.getDouble(0) - 1.0E-7D) {
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return new NonOverlappingMerger(second, first, true);
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} else {
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- return (IndexMerger)(i == j && Objects.equals(first, second) ? new IdenticalMerger(first) : new IndirectMerger(first, second, includeFirst, includeSecond));
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+ return new IndirectMerger(first, second, includeFirst, includeSecond);
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}
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+ // Paper end
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}
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public interface DoubleLineConsumer {
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