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This event is called when processing a player's attack on an entity right before their attack strength cd is reset, there are no existing events that fire within this period of time so it was impossible to capture the players attack strength via API prior to this commit. The event is cancellable, which will just skip over the normal reset of attack strength cd
27 lines
1.2 KiB
Diff
27 lines
1.2 KiB
Diff
From 21dfa9a7108ea72db2e34c0ad40cff723f7f792c Mon Sep 17 00:00:00 2001
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From: nossr50 <nossr50@gmail.com>
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Date: Thu, 26 Mar 2020 19:44:50 -0700
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Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 8a3f2b5e40..2e186134ea 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -1057,7 +1057,11 @@ public abstract class EntityHuman extends EntityLiving {
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f *= 0.2F + f2 * f2 * 0.8F;
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f1 *= f2;
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- this.ey();
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+ // Paper start - PlayerAttackEntityCooldownResetEvent
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+ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent((Player) this.getBukkitEntity(), entity.getBukkitEntity(), this.getCooledAttackStrength(0F)).callEvent()) {
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+ this.resetCooldown(); // reset it like normal
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+ }
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+ // Paper end
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if (f > 0.0F || f1 > 0.0F) {
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boolean flag = f2 > 0.9F;
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boolean flag1 = false;
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--
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2.25.1
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