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0fb8bdf0e0
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 14883d6b SPIGOT-6078: Add SmithItemEvent and expand SmithingInventory API CraftBukkit Changes: 115244c7 SPIGOT-6078: Add SmithItemEvent and expand SmithingInventory API
30 lines
2.3 KiB
Diff
30 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheMolkaPL <themolkapl@gmail.com>
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Date: Sun, 21 Jun 2020 17:21:46 +0200
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Subject: [PATCH] Fix interact event not being called in adventure
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Call PlayerInteractEvent when left-clicking on a block in adventure mode
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diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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index 79c0ef65f3a1d28de73afb3f1891cfc1a0a3dd90..358d1095b219fce6b308ec0362f22db7cfc85251 100644
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--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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@@ -1702,7 +1702,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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IChatMutableComponent ichatmutablecomponent = (new ChatMessage("build.tooHigh", new Object[]{this.minecraftServer.getMaxBuildHeight()})).a(EnumChatFormat.RED);
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this.player.playerConnection.sendPacket(new PacketPlayOutChat(ichatmutablecomponent, ChatMessageType.GAME_INFO, SystemUtils.b));
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- } else if (enuminteractionresult.b()) {
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+ } else if (enuminteractionresult.b() && !this.player.playerInteractManager.interactResult) {
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this.player.swingHand(enumhand, true);
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}
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}
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@@ -2203,7 +2203,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
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MovingObjectPosition movingobjectposition = this.player.world.rayTrace(new RayTrace(vec3d, vec3d1, RayTrace.BlockCollisionOption.OUTLINE, RayTrace.FluidCollisionOption.NONE, player));
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- if (movingobjectposition == null || movingobjectposition.getType() != MovingObjectPosition.EnumMovingObjectType.BLOCK) {
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+ if (movingobjectposition == null || movingobjectposition.getType() != MovingObjectPosition.EnumMovingObjectType.BLOCK || this.player.playerInteractManager.getGameMode() == EnumGamemode.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode
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CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.inventory.getItemInHand(), EnumHand.MAIN_HAND);
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}
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