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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
95 lines
2.7 KiB
Diff
95 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Tue, 25 Aug 2020 13:45:15 +0200
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Subject: [PATCH] Add PlayerItemCooldownEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..c2764ffd51831351b934568e1301b2e4073dc0c4
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java
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@@ -0,0 +1,82 @@
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+package io.papermc.paper.event.player;
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+
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+import com.google.common.base.Preconditions;
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+import org.bukkit.Material;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Fired when a player receives an item cooldown.
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+ */
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+public class PlayerItemCooldownEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ @NotNull
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+ private final Material type;
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+ private int cooldown;
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+
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public PlayerItemCooldownEvent(@NotNull Player player, @NotNull Material type, int cooldown) {
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+ super(player);
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+ this.type = type;
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+ this.cooldown = cooldown;
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+ }
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+
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+ /**
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+ * Get the material affected by the cooldown.
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+ *
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+ * @return material affected by the cooldown
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+ */
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+ @NotNull
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+ public Material getType() {
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+ return this.type;
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+ }
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+
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+ /**
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+ * Gets the cooldown in ticks.
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+ *
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+ * @return cooldown in ticks
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+ */
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+ public int getCooldown() {
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+ return this.cooldown;
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+ }
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+
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+ /**
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+ * Sets the cooldown of the material in ticks.
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+ * Setting the cooldown to 0 results in removing an already existing cooldown for the material.
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+ *
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+ * @param cooldown cooldown in ticks, has to be a positive number
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+ */
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+ public void setCooldown(int cooldown) {
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+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
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+ this.cooldown = cooldown;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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