Paper/patches/server/0388-Fix-arrows-never-despawning-MC-125757.patch
Jake Potrebic 27e29ccaf2
487/1053
2024-06-13 13:57:13 -07:00

23 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 8 Jul 2020 11:24:30 -0500
Subject: [PATCH] Fix arrows never despawning MC-125757
This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index a2617881999ea61bf132ff75fb36e783261e5835..1f881f71d5698bc7b36bc029287ac8e873a46107 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -231,6 +231,7 @@ public abstract class AbstractArrow extends Projectile {
++this.inGroundTime;
} else {
+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
this.inGroundTime = 0;
Vec3 vec3d2 = this.position();