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e035fd7034
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: cc9aa21a SPIGOT-6399, SPIGOT-7344: Clarify collidable behavior for player entities f23325b6 Add API for per-world simulation distances 26e1774e Add API for per-world view distances 0b541e60 Add PlayerLoginEvent#getRealAddress 5f027d2d PR-949: Add Vector#fromJOML() overloads for read-only vector types CraftBukkit Changes: bcf56171a PR-1321: Clean up some stuff which got missed during previous PRs 7f833a2d1 SPIGOT-7462: Players no longer drop XP after dying near a Sculk Catalyst 752aac669 Implement APIs for per world view and simulation distances 57d7ef433 Preserve empty enchantment tags for glow effect 465ec3fb4 Remove connected check on setScoreboard f90ce621e Use one PermissibleBase for all command blocks 5876cca44 SPIGOT-7550: Fix creation of Arrow instances f03fc3aa3 SPIGOT-7549: ServerTickManager#setTickRate incorrect Precondition 9d7f49b01 SPIGOT-7548: Fix wrong spawn location for experience orb and dropped item Spigot Changes: ed9ba9a4 Drop no longer required patch ignoring -o option 86b5dd6a SPIGOT-7546: Fix hardcoded check for outdated client message aa7cde7a Remove obsolete APIs for per world view and simulation distances 6dff577e Remove obsolete patch preserving empty `ench` tags a3bf95b8 Remove obsolete PlayerLoginEvent#getRealAddress 1b02f5d6 Remove obsolete connected check on setScoreboard patch acf717eb Remove obsolete command block PermissibleBase patch 053fa2a9 Remove redundant patch dealing with null tile entities
63 lines
3.7 KiB
Diff
63 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 12 Mar 2022 06:31:13 -0800
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Subject: [PATCH] Fix swamp hut cat generation deadlock
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The worldgen thread will attempt to get structure references
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via the world's getChunkAt method, which is fine if the gen is
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not cancelled - but if the chunk was unloaded, the call will block
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indefinitely. Instead of using the world state, we use the already
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supplied ServerLevelAccessor which will always have the chunk available.
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Cat.java b/src/main/java/net/minecraft/world/entity/animal/Cat.java
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index 534630b0161c8d869e49e7a59572193550be0671..a744cb70ac719eae376fb2ab2271e4f8ac7b12f2 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Cat.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Cat.java
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@@ -364,7 +364,7 @@ public class Cat extends TamableAnimal implements VariantHolder<CatVariant> {
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});
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ServerLevel worldserver = world.getLevel();
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- if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK).isValid()) {
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+ if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK, world).isValid()) { // Paper - fix deadlock
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this.setVariant((CatVariant) BuiltInRegistries.CAT_VARIANT.getOrThrow(CatVariant.ALL_BLACK));
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this.setPersistenceRequired();
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}
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diff --git a/src/main/java/net/minecraft/world/level/StructureManager.java b/src/main/java/net/minecraft/world/level/StructureManager.java
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index b33a015b834873f279bf33a64974ef440a37df79..09c85ed428b8eaf51f8b3c6e45cce925f05ab354 100644
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--- a/src/main/java/net/minecraft/world/level/StructureManager.java
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+++ b/src/main/java/net/minecraft/world/level/StructureManager.java
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@@ -44,7 +44,12 @@ public class StructureManager {
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}
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public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate) {
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- Map<Structure, LongSet> map = this.level.getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
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+ // Paper start
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+ return this.startsForStructure(pos, predicate, null);
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+ }
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+ public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate, @Nullable ServerLevelAccessor levelAccessor) {
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+ Map<Structure, LongSet> map = (levelAccessor == null ? this.level : levelAccessor).getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
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+ // Paper end
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ImmutableList.Builder<StructureStart> builder = ImmutableList.builder();
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for(Map.Entry<Structure, LongSet> entry : map.entrySet()) {
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@@ -108,13 +113,18 @@ public class StructureManager {
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}
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public StructureStart getStructureWithPieceAt(BlockPos pos, TagKey<Structure> structureTag) {
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+ // Paper start
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+ return this.getStructureWithPieceAt(pos, structureTag, null);
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+ }
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+ public StructureStart getStructureWithPieceAt(BlockPos pos, TagKey<Structure> structureTag, @Nullable ServerLevelAccessor levelAccessor) {
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+ // Paper end
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Registry<Structure> registry = this.registryAccess().registryOrThrow(Registries.STRUCTURE);
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for(StructureStart structureStart : this.startsForStructure(new ChunkPos(pos), (structure) -> {
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return registry.getHolder(registry.getId(structure)).map((reference) -> {
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return reference.is(structureTag);
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}).orElse(false);
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- })) {
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+ }, levelAccessor)) { // Paper
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if (this.structureHasPieceAt(pos, structureStart)) {
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return structureStart;
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}
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