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36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
97 lines
2.8 KiB
Diff
97 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 27 Jan 2018 17:06:24 -0500
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Subject: [PATCH] Add ArmorStand Item Meta
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This is adds basic item meta for armor stands. It does not add all
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possible metadata however.
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There are armor, hand, and equipment types, as well as position data
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that can also be added here. This initial addition should serve a
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starting point for future additions in this area.
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diff --git a/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..7e4acfff16db80a75e1ff2fee1972b16955b0918
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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@@ -0,0 +1,78 @@
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+package com.destroystokyo.paper.inventory.meta;
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+
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+import org.bukkit.inventory.meta.ItemMeta;
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+
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+public interface ArmorStandMeta extends ItemMeta {
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+
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+ /**
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+ * Gets whether the ArmorStand should be invisible when spawned
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+ *
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+ * @return true if this should be invisible
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+ */
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+ boolean isInvisible();
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+
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+ /**
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+ * Gets whether this ArmorStand should have no base plate when spawned
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+ *
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+ * @return true if it will not have a base plate
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+ */
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+ boolean hasNoBasePlate();
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+
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+ /**
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+ * Gets whether this ArmorStand should show arms when spawned
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+ *
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+ * @return true if it will show arms
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+ */
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+ boolean shouldShowArms();
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+
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+ /**
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+ * Gets whether this ArmorStand will be small when spawned
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+ *
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+ * @return true if it will be small
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+ */
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+ boolean isSmall();
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+
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+ /**
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+ * Gets whether this ArmorStand will be a marker when spawned
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+ * The exact details of this flag are an implementation detail
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+ *
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+ * @return true if it will be a marker
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+ */
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+ boolean isMarker();
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+
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+ /**
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+ * Sets that this ArmorStand should be invisible when spawned
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+ *
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+ * @param invisible true if set invisible
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+ */
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+ void setInvisible(boolean invisible);
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+
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+ /**
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+ * Sets that this ArmorStand should have no base plate when spawned
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+ *
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+ * @param noBasePlate true if no base plate
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+ */
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+ void setNoBasePlate(boolean noBasePlate);
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+
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+ /**
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+ * Sets that this ArmorStand should show arms when spawned
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+ *
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+ * @param showArms true if show arms
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+ */
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+ void setShowArms(boolean showArms);
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+
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+ /**
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+ * Sets that this ArmorStand should be small when spawned
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+ *
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+ * @param small true if small
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+ */
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+ void setSmall(boolean small);
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+
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+ /**
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+ * Sets that this ArmorStand should be a marker when spawned
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+ * The exact details of this flag are an implementation detail
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+ *
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+ * @param marker true if a marker
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+ */
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+ void setMarker(boolean marker);
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+}
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