mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 19:15:32 +01:00
64 lines
2.8 KiB
Diff
64 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Mon, 11 Mar 2013 20:04:34 -0400
|
|
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
|
|
|
|
Exposes a mutable array on items a player should keep on death
|
|
|
|
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
|
|
|
|
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
|
|
index 48f272747b8d5ab43f79a9d474713aca79f121b7..61d12cb8f0a924abf696b6da7258f34dbb7b51b6 100644
|
|
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
|
|
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
|
|
@@ -36,7 +36,6 @@ public class PlayerDeathEvent extends EntityDeathEvent {
|
|
}
|
|
// Paper end
|
|
|
|
- @Deprecated // Paper
|
|
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
|
|
this(player, drops, droppedExp, 0, deathMessage);
|
|
}
|
|
@@ -56,6 +55,41 @@ public class PlayerDeathEvent extends EntityDeathEvent {
|
|
this.adventure$deathMessage = deathMessage != null ? org.bukkit.Bukkit.getUnsafe().legacyComponentSerializer().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
|
|
}
|
|
|
|
+ @Deprecated // Paper
|
|
+ // Paper start
|
|
+ private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
|
|
+
|
|
+ /**
|
|
+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
|
|
+ *
|
|
+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
|
|
+ * <pre>{@code
|
|
+ * {@literal @EventHandler(ignoreCancelled = true)}
|
|
+ * public void onPlayerDeath(PlayerDeathEvent event) {
|
|
+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
|
|
+ * ItemStack drop = iterator.next();
|
|
+ * List<String> lore = drop.getLore();
|
|
+ * if (lore != null && !lore.isEmpty()) {
|
|
+ * if (lore.get(0).contains("(SOULBOUND)")) {
|
|
+ * iterator.remove();
|
|
+ * event.getItemsToKeep().add(drop);
|
|
+ * }
|
|
+ * }
|
|
+ * }
|
|
+ * }
|
|
+ * }</pre>
|
|
+ *
|
|
+ * Adding an item to this list that the player did not previously have will give them the item on death.
|
|
+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
|
|
+ *
|
|
+ * @return The list to hold items to keep
|
|
+ */
|
|
+ @NotNull
|
|
+ public List<ItemStack> getItemsToKeep() {
|
|
+ return itemsToKeep;
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
@NotNull
|
|
@Override
|
|
public Player getEntity() {
|