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0fa2a949ae
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8503c3c9 #621: Add HumanEntity#getItemInUse and Material#getSlipperiness 248deb09 #622: Add methods to check if item is the breed item for an entity 2ce691d8 Clarify Player#breakBlock only works for blocks in the same world 5dcdd48e SPIGOT-6514: Small Dripleaf block data is missing half property cc9610b7 #619: Add Player#breakBlock() 862bc475 Fix bad merge of SPIGOT-6502 fix 989bb0c1 Downgrade SnakeYAML due to issues with comments parsing 1dff62ae Fix inverted visual fire docs CraftBukkit Changes: 40caacc8 SPIGOT-6526: World entities are not populated when plugin onEnable is called c9a92ad0 SPIGOT-6536: Marker position not set on spawn 20d3e57c #855: Add HumanEntity#getItemInUse and Material#getSlipperiness d9c69b44 SPIGOT-6529: Fix BundleMeta#setItems 8bd43be5 SPIGOT-6535: PlayerGameModeChangeEvent event incorrectly reports old gamemode 4ece3ff3 #856: Add methods to check if item is the breed item for an entity dd4bec5f Add additional validation to Player#breakBlock bc835ae6 SPIGOT-6532: Fix Entity#setGlowing 384e116e Restore 1.16.5 behaviour of InventoryDragEvent being called even when a single item is 'dragged' to its own slot b42e708c Fix new map colors rendering as transparent cfe7fecf SPIGOT-6524: Inventory desync when InventoryClickEvent is cancelled eeae1b19 SPIGOT-6522: ItemStack on cursor is always AIR 7490724d Fix missing PlayerEditBookEvent 06875f76 SPIGOT-6513: Placing ItemStack in Inventory causes InventoryAction.NOTHING 27835bde SPIGOT-6519: Fix end gateway teleports 4ac634ad SPIGOT-6515: "Un-waterlogging" throws UnsupportedOperationException in some cases da425fa2 SPIGOT-6518: Anvils falling onto dripstone can sometimes crash server 50530da9 SPIGOT-6514: Small Dripleaf block data is missing half property 6fdecf20 #853: Implement Player#breakBlock() 4db9c49f SPIGOT-6510: Bukkit#createMap throws NullPointerException 89e2b127 SPIGOT-6517: Spider jockey crash on dripstone cbf2f678 SPIGOT-6508: Rename conflicted getServer 74575d48 SPIGOT-6506: Fix crash with custom inventories a3df386f Fix NPE with Entity.getNearbyEntities d747f8ed Fix NPE with World.getNearbyEntities 4d2c7800 Fix second usage of worldGenSettings just in case 5182f923 SPIGOT-6504: Fix generating fresh worlds Spigot Changes: 66f9d3c1 Rebuild patches 191e4971 Rebuild patches a09c0bb6 Restore Spigot experience merging
51 lines
1.9 KiB
Diff
51 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 20 Dec 2017 17:38:07 -0500
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Subject: [PATCH] Ability to apply mending to XP API
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This allows plugins that give players the ability to apply the experience
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points to the Item Mending formula, which will repair an item instead
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of giving the player experience points.
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Both an API To standalone mend, and apply mending logic to .giveExp has been added.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index fe0238c0b7c001b69ba6f5f50faf535df59a2351..4fa6080c151c3c2c0a7d95a2dc95692bd8bbee57 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -919,12 +919,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void resetPlayerWeather();
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+ // Paper start
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+ /**
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+ * Gives the player the amount of experience specified.
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+ *
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+ * @param amount Exp amount to give
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+ */
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+ public default void giveExp(int amount) {
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+ giveExp(amount, false);
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+ }
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/**
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* Gives the player the amount of experience specified.
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*
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* @param amount Exp amount to give
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+ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)}
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*/
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- public void giveExp(int amount);
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+ public void giveExp(int amount, boolean applyMending);
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+
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+ /**
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+ * Applies the mending effect to any items just as picking up an orb would.
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+ *
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+ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending
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+ *
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+ * @param amount Exp to apply
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+ * @return the remaining experience
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+ */
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+ public int applyMending(int amount);
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+ // Paper end
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/**
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* Gives the player the amount of experience levels specified. Levels can
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