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57 lines
2.9 KiB
Diff
57 lines
2.9 KiB
Diff
From d2087b8499048bc411ed3d619cb73f344b8fc800 Mon Sep 17 00:00:00 2001
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From: Suddenly <suddenly@suddenly.coffee>
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Date: Sat, 7 Mar 2015 21:40:48 -0600
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Subject: [PATCH] Add configurable despawn distances for living entities
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diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
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index 120e75b..fdca016 100644
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--- a/src/main/java/net/minecraft/server/EntityInsentient.java
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+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
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@@ -438,13 +438,13 @@ public abstract class EntityInsentient extends EntityLiving {
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double d2 = entityhuman.locZ - this.locZ;
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double d3 = d0 * d0 + d1 * d1 + d2 * d2;
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- if (d3 > 16384.0D) { // CraftBukkit - remove isTypeNotPersistent() check
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+ if (d3 > this.world.paperSpigotConfig.hardDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // PaperSpigot - custom despawn distances
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this.die();
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}
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- if (this.ticksFarFromPlayer > 600 && this.random.nextInt(800) == 0 && d3 > 1024.0D) { // CraftBukkit - remove isTypeNotPersistent() check
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+ if (this.ticksFarFromPlayer > 600 && this.random.nextInt(800) == 0 && d3 > this.world.paperSpigotConfig.softDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // PaperSpigot - custom despawn distance
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this.die();
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- } else if (d3 < 1024.0D) {
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+ } else if (d3 < this.world.paperSpigotConfig.softDespawnDistance) { // PaperSpigot - custom despawn distances
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this.ticksFarFromPlayer = 0;
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}
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}
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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index ac2f470..7ad9bb3 100644
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--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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@@ -122,4 +122,21 @@ public class PaperSpigotWorldConfig
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blockBreakExhaustion = getFloat( "player-exhaustion.block-break", 0.025F );
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playerSwimmingExhaustion = getFloat( "player-exhaustion.swimming", 0.015F );
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}
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+
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+ public int softDespawnDistance;
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+ public int hardDespawnDistance;
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+ private void despawnDistances()
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+ {
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+ softDespawnDistance = getInt( "despawn-ranges.soft", 32 ); // 32^2 = 1024, Minecraft Default
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+ hardDespawnDistance = getInt( "despawn-ranges.hard", 128 ); // 128^2 = 16384, Minecraft Default;
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+
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+ if ( softDespawnDistance > hardDespawnDistance ) {
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+ softDespawnDistance = hardDespawnDistance;
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+ }
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+
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+ log( "Living Entity Despawn Ranges: Soft: " + softDespawnDistance + " Hard: " + hardDespawnDistance );
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+
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+ softDespawnDistance = softDespawnDistance*softDespawnDistance;
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+ hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
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+ }
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}
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--
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2.4.1.windows.1
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