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7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
126 lines
5.2 KiB
Diff
126 lines
5.2 KiB
Diff
From d23be5d57d15f481f15fe9e3fab86eae8e72836a Mon Sep 17 00:00:00 2001
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From: Thinkofdeath <thethinkofdeath@gmail.com>
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Date: Sun, 20 Apr 2014 13:18:55 +0100
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Subject: [PATCH] Convert player skulls async
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diff --git a/src/main/java/net/minecraft/server/TileEntitySkull.java b/src/main/java/net/minecraft/server/TileEntitySkull.java
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index 2a50db9..2b59690 100644
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--- a/src/main/java/net/minecraft/server/TileEntitySkull.java
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+++ b/src/main/java/net/minecraft/server/TileEntitySkull.java
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@@ -6,11 +6,61 @@ import net.minecraft.util.com.google.common.collect.Iterables;
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import net.minecraft.util.com.mojang.authlib.GameProfile;
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import net.minecraft.util.com.mojang.authlib.properties.Property;
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+// Spigot start
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+import com.google.common.cache.Cache;
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+import com.google.common.cache.CacheBuilder;
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+import com.google.common.cache.CacheLoader;
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+import java.util.concurrent.Executor;
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+import java.util.concurrent.Executors;
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+import java.util.concurrent.TimeUnit;
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+
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+import com.google.common.util.concurrent.ThreadFactoryBuilder;
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+import net.minecraft.util.com.mojang.authlib.Agent;
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+// Spigot end
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+
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public class TileEntitySkull extends TileEntity {
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private int a;
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private int i;
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private GameProfile j = null;
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+ // Spigot start
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+ private static final Executor executor = Executors.newFixedThreadPool(3,
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+ new ThreadFactoryBuilder()
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+ .setNameFormat("Head Conversion Thread - %1$d")
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+ .build()
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+ );
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+ private static final Cache<String, GameProfile> skinCache = CacheBuilder.newBuilder()
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+ .maximumSize( 5000 )
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+ .expireAfterAccess( 60, TimeUnit.MINUTES )
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+ .build( new CacheLoader<String, GameProfile>()
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+ {
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+ @Override
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+ public GameProfile load(String key) throws Exception
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+ {
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+ GameProfile[] profiles = new GameProfile[1];
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+ GameProfileLookup gameProfileLookup = new GameProfileLookup(profiles);
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+
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+ MinecraftServer.getServer().getGameProfileRepository().findProfilesByNames(new String[] { key }, Agent.MINECRAFT, gameProfileLookup);
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+ if (!MinecraftServer.getServer().getOnlineMode() && profiles[0] == null) {
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+ UUID uuid = EntityHuman.a(new GameProfile(null, key));
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+ GameProfile profile = new GameProfile(uuid, key);
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+
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+ gameProfileLookup.onProfileLookupSucceeded(profile);
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+ }
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+
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+ GameProfile profile = profiles[0];
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+
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+ Property property = Iterables.getFirst(profile.getProperties().get("textures"), null);
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+
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+ if (property == null) {
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+ profile = MinecraftServer.getServer().av().fillProfileProperties(profile, true);
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+ }
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+
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+
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+ return profile;
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+ }
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+ } );
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+ // Spigot end
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public TileEntitySkull() {}
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@@ -66,18 +116,38 @@ public class TileEntitySkull extends TileEntity {
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private void d() {
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if (this.j != null && !UtilColor.b(this.j.getName())) {
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if (!this.j.isComplete() || !this.j.getProperties().containsKey("textures")) {
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- GameProfile gameprofile = MinecraftServer.getServer().getUserCache().getProfile(this.j.getName());
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-
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- if (gameprofile != null) {
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- Property property = (Property) Iterables.getFirst(gameprofile.getProperties().get("textures"), null);
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-
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- if (property == null) {
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- gameprofile = MinecraftServer.getServer().av().fillProfileProperties(gameprofile, true);
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+ // Spigot start - Handle async
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+ final String name = this.j.getName();
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+ setSkullType( 0 ); // Work around a client bug
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+ executor.execute(new Runnable() {
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+ @Override
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+ public void run() {
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+
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+ GameProfile profile = skinCache.getUnchecked( name.toLowerCase() );
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+
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+ if (profile != null) {
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+ final GameProfile finalProfile = profile;
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+ MinecraftServer.getServer().processQueue.add(new Runnable() {
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+ @Override
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+ public void run() {
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+ a = 3;
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+ j = finalProfile;
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+ world.notify( x, y, z );
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+ }
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+ });
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+ } else {
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+ MinecraftServer.getServer().processQueue.add(new Runnable() {
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+ @Override
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+ public void run() {
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+ a = 3;
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+ j = new GameProfile( null, name );
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+ world.notify( x, y, z );
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+ }
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+ });
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+ }
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}
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-
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- this.j = gameprofile;
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- this.update();
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- }
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+ });
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+ // Spigot end
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}
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}
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}
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--
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1.9.1
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