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7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
57 lines
2.7 KiB
Diff
57 lines
2.7 KiB
Diff
From dbda8287c85efa3395598057b157ff3130dabda9 Mon Sep 17 00:00:00 2001
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From: Thinkofdeath <thinkofdeath@spigotmc.org>
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Date: Sun, 29 Jun 2014 21:10:34 +0100
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Subject: [PATCH] Limit block placement/interaction packets
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index b723b73..9a7b256 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -573,7 +573,18 @@ public class PlayerConnection implements PacketPlayInListener {
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}
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}
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+ // Spigot start - limit place/interactions
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+ private long lastPlace = -1;
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+
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public void a(PacketPlayInBlockPlace packetplayinblockplace) {
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+ boolean throttled = false;
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+ if (lastPlace != -1 && packetplayinblockplace.timestamp - lastPlace < 5) {
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+ throttled = true;
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+ } else
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+ {
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+ lastPlace = packetplayinblockplace.timestamp;
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+ }
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+ // Spigot end
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WorldServer worldserver = this.minecraftServer.getWorldServer(this.player.dimension);
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// CraftBukkit start
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@@ -616,10 +627,14 @@ public class PlayerConnection implements PacketPlayInListener {
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// CraftBukkit start
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int itemstackAmount = itemstack.count;
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+ // Spigot start - skip the event if throttled
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+ if (!throttled) {
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org.bukkit.event.player.PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.RIGHT_CLICK_AIR, itemstack);
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if (event.useItemInHand() != Event.Result.DENY) {
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this.player.playerInteractManager.useItem(this.player, this.player.world, itemstack);
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}
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+ }
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+ // Spigot end
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// CraftBukkit - notch decrements the counter by 1 in the above method with food,
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// snowballs and so forth, but he does it in a place that doesn't cause the
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@@ -640,7 +655,7 @@ public class PlayerConnection implements PacketPlayInListener {
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return;
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}
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- if (!this.player.playerInteractManager.interact(this.player, worldserver, itemstack, i, j, k, l, packetplayinblockplace.h(), packetplayinblockplace.i(), packetplayinblockplace.j())) {
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+ if (throttled || !this.player.playerInteractManager.interact(this.player, worldserver, itemstack, i, j, k, l, packetplayinblockplace.h(), packetplayinblockplace.i(), packetplayinblockplace.j())) { // Spigot - skip the event if throttled
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always = true; // force PacketPlayOutSetSlot to be sent to client to update ItemStack count
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}
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// CraftBukkit end
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--
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1.9.1
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