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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes:a46fdbc6
Remove outdated build delay.3697519b
SPIGOT-4708: Fix ExactChoice recipes neglecting material9ead7009
SPIGOT-4677: Add minecraft.admin.command_feedback permissionc3749a23
Remove the Damage tag from items when it is 0.f74c7b95
SPIGOT-4706: Can't interact with active item494eef45
Mention requirement of JIRA ticket for bug fixes51d62dec
SPIGOT-4702: Exception when middle clicking certain slotsbe557e69
SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
46 lines
2.1 KiB
Diff
46 lines
2.1 KiB
Diff
From 745f1a69fc7480310f06db300dd9b112b92ceb00 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 22 Jul 2018 21:21:41 -0400
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Subject: [PATCH] Don't save Proto Chunks
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These chunks are unfinished, and waste cpu time saving these unfinished chunks.
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the loadChunk method refuses to acknoledge they exists, and will restart
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a new chunk generation process to begin with, so saving them serves no benefit.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 0fc4d9f520..2c4a4fc6b7 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -304,6 +304,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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public void saveChunk(World world, IChunkAccess ichunkaccess, boolean unloaded) throws IOException, ExceptionWorldConflict {
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+ if (ichunkaccess.i().d() == ChunkStatus.Type.PROTOCHUNK) { return; } // Paper - don't save proto chunks
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// Spigot end
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world.checkSession();
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diff --git a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
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index 70a95c2636..56958a5ce3 100644
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--- a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
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+++ b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
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@@ -21,7 +21,7 @@ public class ChunkTaskScheduler extends Scheduler<ChunkCoordIntPair, ChunkStatus
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protected boolean a(Scheduler<ChunkCoordIntPair, ChunkStatus, ProtoChunk>.a scheduler_a) {
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ProtoChunk protochunk = (ProtoChunk) scheduler_a.a();
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- return !protochunk.ab_() && !protochunk.h();
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+ return !protochunk.ab_() /*&& !protochunk.h()*/; // Paper
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}
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};
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@@ -85,6 +85,7 @@ public class ChunkTaskScheduler extends Scheduler<ChunkCoordIntPair, ChunkStatus
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}
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public void a(BooleanSupplier booleansupplier) {
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+ if (true) return; // Paper - we don't save proto chunks, and don't want to block thread
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IChunkLoader ichunkloader = this.e;
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synchronized (this.e) {
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--
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2.21.0
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