Paper/Spigot-Server-Patches/0122-Don-t-spam-reload-spawn-chunks-in-nether-end.patch
2016-06-15 17:43:51 -05:00

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From 8470cf64eaf8b15d2aa5de3abc471015652dfc41 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 5 Apr 2016 19:42:22 -0400
Subject: [PATCH] Don't spam reload spawn chunks in nether/end
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index facbdad..e25b864 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -3229,6 +3229,7 @@ public abstract class World implements IBlockAccess {
return this.N;
}
+ public boolean shouldStayLoaded(int i, int j) { return d(i, j); } // Paper - OBFHELPER
public boolean d(int i, int j) {
BlockPosition blockposition = this.getSpawn();
int k = i * 16 + 8 - blockposition.getX();
diff --git a/src/main/java/net/minecraft/server/WorldProvider.java b/src/main/java/net/minecraft/server/WorldProvider.java
index e30d346..d1b2d15 100644
--- a/src/main/java/net/minecraft/server/WorldProvider.java
+++ b/src/main/java/net/minecraft/server/WorldProvider.java
@@ -127,7 +127,7 @@ public abstract class WorldProvider {
public void r() {}
- public boolean c(int i, int j) {
- return true;
+ public boolean c(int i, int j) { // Method is "can chunk unload"
+ return !this.b.shouldStayLoaded(i, j); // Paper - Use shouldStayLoaded check for all worlds
}
}
--
2.8.3.windows.1