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https://github.com/PaperMC/Paper.git
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48 lines
2.5 KiB
Diff
48 lines
2.5 KiB
Diff
--- a/net/minecraft/server/EntityWitherSkull.java
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+++ b/net/minecraft/server/EntityWitherSkull.java
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@@ -1,5 +1,7 @@
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package net.minecraft.server;
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+import org.bukkit.event.entity.ExplosionPrimeEvent; // CraftBukkit
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+
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public class EntityWitherSkull extends EntityFireball {
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private static final DataWatcherObject<Boolean> e = DataWatcher.a(EntityWitherSkull.class, DataWatcherRegistry.i);
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@@ -28,11 +30,11 @@
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if (!this.world.isClientSide) {
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if (movingobjectposition.entity != null) {
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if (this.shooter != null) {
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- if (movingobjectposition.entity.damageEntity(DamageSource.mobAttack(this.shooter), 8.0F)) {
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+ if (movingobjectposition.entity.damageEntity(DamageSource.projectile(this, shooter), 8.0F)) { // CraftBukkit
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if (movingobjectposition.entity.isAlive()) {
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this.a(this.shooter, movingobjectposition.entity);
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} else {
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- this.shooter.heal(5.0F);
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+ this.shooter.heal(5.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.WITHER); // CraftBukkit
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}
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}
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} else {
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@@ -49,12 +51,20 @@
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}
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if (b0 > 0) {
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- ((EntityLiving) movingobjectposition.entity).addEffect(new MobEffect(MobEffects.WITHER, 20 * b0, 1));
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+ ((EntityLiving) movingobjectposition.entity).addEffect(new MobEffect(MobEffects.WITHER, 20 * b0, 1), org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ATTACK); // CraftBukkit
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}
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}
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}
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- this.world.createExplosion(this, this.locX, this.locY, this.locZ, 1.0F, false, this.world.getGameRules().getBoolean("mobGriefing"));
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+ // CraftBukkit start
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+ // this.world.createExplosion(this, this.locX, this.locY, this.locZ, 1.0F, false, this.world.getGameRules().getBoolean("mobGriefing"));
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+ ExplosionPrimeEvent event = new ExplosionPrimeEvent(this.getBukkitEntity(), 1.0F, false);
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+ this.world.getServer().getPluginManager().callEvent(event);
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+
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+ if (!event.isCancelled()) {
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+ this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire(), this.world.getGameRules().getBoolean("mobGriefing"));
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+ }
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+ // CraftBukkit end
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this.die();
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}
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