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c97ce029e9
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues. Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong. This is now resolved. Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me. Please as always, backup your worlds and test before updating to 1.16.2! If you update to 1.16.2, there is no going back to an older build than this. --------------------------------- Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com> Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com> Co-authored-by: stonar96 <minecraft.stonar96@gmail.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Jason <jasonpenilla2@me.com> Co-authored-by: kashike <kashike@vq.lc> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> Co-authored-by: KennyTV <kennytv@t-online.de> Co-authored-by: commandblockguy <commandblockguy1@gmail.com> Co-authored-by: DigitalRegent <misterwener@gmail.com> Co-authored-by: ishland <ishlandmc@yeah.net>
58 lines
2.9 KiB
Diff
58 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 24 Mar 2019 01:01:32 -0400
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Subject: [PATCH] Only count Natural Spawned mobs towards natural spawn mob
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limit
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This resolves the super common complaint about mobs not spawning.
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This was ultimately a flaw in the vanilla count algorithim that allows
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spawners and other misc mobs to count against the mob limit, which are
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not bounded, and can prevent the entire world from spawning new.
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I believe Bukkits changes around persistence may of actually made it
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worse than vanilla.
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This should fully solve all of the issues around it so that only natural
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influences natural spawns.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index fd869c25b83670ded11678988288ab1322b9b001..bdfaaa535a9339a8f6fb51d5fb7892becf617097 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -457,6 +457,16 @@ public class PaperWorldConfig {
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maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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}
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+ public boolean countAllMobsForSpawning = false;
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+ private void countAllMobsForSpawning() {
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+ countAllMobsForSpawning = getBoolean("count-all-mobs-for-spawning", false);
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+ if (countAllMobsForSpawning) {
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+ log("Counting all mobs for spawning. Mob farms may reduce natural spawns elsewhere in world.");
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+ } else {
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+ log("Using improved mob spawn limits (Only Natural Spawns impact spawn limits for more natural spawns)");
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+ }
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+ }
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+
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public boolean antiXray;
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public EngineMode engineMode;
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public int maxChunkSectionIndex;
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index 2561ba9b9c02ccb59bd7284ddfe62889911d4220..99d4d6b4bdedcba7964ddc99467b8f8e5229b98a 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -48,6 +48,13 @@ public final class SpawnerCreature {
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EnumCreatureType enumcreaturetype = entity.getEntityType().e();
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if (enumcreaturetype != EnumCreatureType.MISC) {
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+ // Paper start - Only count natural spawns
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+ if (!entity.world.paperConfig.countAllMobsForSpawning &&
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+ !(entity.spawnReason == org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.NATURAL ||
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+ entity.spawnReason == org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.CHUNK_GEN)) {
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+ continue;
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+ }
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+ // Paper end
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BlockPosition blockposition = entity.getChunkCoordinates();
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long j = ChunkCoordIntPair.pair(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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