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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
58 lines
4.4 KiB
Diff
58 lines
4.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Fri, 4 Mar 2022 20:35:19 +0100
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Subject: [PATCH] Fix falling block spawn methods
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Restores the API behavior from previous versions of the server
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- Do not call API events
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- Do not replace the existing block in the world
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== AT ==
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public net.minecraft.world.entity.item.FallingBlockEntity <init>(Lnet/minecraft/world/level/Level;DDDLnet/minecraft/world/level/block/state/BlockState;)V
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 87379165355e597d02115907da4a096621caf254..fd732a22916cba613d168bc03a2ef06dd63960a9 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1383,7 +1383,12 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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Preconditions.checkArgument(material != null, "Material cannot be null");
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Preconditions.checkArgument(material.isBlock(), "Material.%s must be a block", material);
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- FallingBlockEntity entity = FallingBlockEntity.fall(this.world, BlockPos.containing(location.getX(), location.getY(), location.getZ()), CraftBlockType.bukkitToMinecraft(material).defaultBlockState(), SpawnReason.CUSTOM);
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+ // Paper start - restore API behavior for spawning falling blocks
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+ FallingBlockEntity entity = new FallingBlockEntity(this.world, location.getX(), location.getY(), location.getZ(), CraftBlockType.bukkitToMinecraft(material).defaultBlockState()); // Paper
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+ entity.time = 1;
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+
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+ this.world.addFreshEntity(entity, SpawnReason.CUSTOM);
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+ // Paper end - restore API behavior for spawning falling blocks
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return (FallingBlock) entity.getBukkitEntity();
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}
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@@ -1392,7 +1397,12 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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Preconditions.checkArgument(location != null, "Location cannot be null");
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Preconditions.checkArgument(data != null, "BlockData cannot be null");
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- FallingBlockEntity entity = FallingBlockEntity.fall(this.world, BlockPos.containing(location.getX(), location.getY(), location.getZ()), ((CraftBlockData) data).getState(), SpawnReason.CUSTOM);
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+ // Paper start - restore API behavior for spawning falling blocks
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+ FallingBlockEntity entity = new FallingBlockEntity(this.world, location.getX(), location.getY(), location.getZ(), ((CraftBlockData) data).getState());
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+ entity.time = 1;
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+
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+ this.world.addFreshEntity(entity, SpawnReason.CUSTOM);
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+ // Paper end - restore API behavior for spawning falling blocks
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return (FallingBlock) entity.getBukkitEntity();
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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index 481f0c62fcd4435d655cfe2f94f46262b24a7144..37527713b0afa6db19eefd57aaffcb2fe3544ce6 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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@@ -387,7 +387,7 @@ public final class CraftEntityTypes {
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register(new EntityTypeData<>(EntityType.TNT, TNTPrimed.class, CraftTNTPrimed::new, spawnData -> new PrimedTnt(spawnData.minecraftWorld(), spawnData.x(), spawnData.y(), spawnData.z(), null)));
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register(new EntityTypeData<>(EntityType.FALLING_BLOCK, FallingBlock.class, CraftFallingBlock::new, spawnData -> {
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BlockPos pos = BlockPos.containing(spawnData.x(), spawnData.y(), spawnData.z());
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- return FallingBlockEntity.fall(spawnData.minecraftWorld(), pos, spawnData.world().getBlockState(pos));
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+ return new FallingBlockEntity(spawnData.minecraftWorld(), spawnData.x(), spawnData.y(), spawnData.z(), spawnData.world().getBlockState(pos)); // Paper - create falling block entities correctly
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}));
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register(new EntityTypeData<>(EntityType.FIREWORK_ROCKET, Firework.class, CraftFirework::new, spawnData -> new FireworkRocketEntity(spawnData.minecraftWorld(), spawnData.x(), spawnData.y(), spawnData.z(), net.minecraft.world.item.ItemStack.EMPTY)));
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register(new EntityTypeData<>(EntityType.EVOKER_FANGS, EvokerFangs.class, CraftEvokerFangs::new, spawnData -> new net.minecraft.world.entity.projectile.EvokerFangs(spawnData.minecraftWorld(), spawnData.x(), spawnData.y(), spawnData.z(), (float) Math.toRadians(spawnData.yaw()), 0, null)));
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