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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
48 lines
1.9 KiB
Diff
48 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Tue, 18 Sep 2018 23:50:10 +0100
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Subject: [PATCH] PreSpawnerSpawnEvent
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This adds a separate event before an entity is spawned by a spawner
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which contains the location of the spawner too similarly to how the
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SpawnerSpawnEvent gets called instead of the CreatureSpawnEvent for
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spawners.
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Dropped as it does not apply due to the earlier PreCreatureSpawnEvent patch not being applied
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diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PreSpawnerSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PreSpawnerSpawnEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..2910f0bf929d918c86510f29d9361bbc19411256
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/entity/PreSpawnerSpawnEvent.java
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@@ -0,0 +1,29 @@
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+package com.destroystokyo.paper.event.entity;
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+
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+import org.bukkit.Location;
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+import org.bukkit.entity.EntityType;
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+import org.bukkit.event.entity.CreatureSpawnEvent;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called before an entity is spawned into a world by a spawner.
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+ * <p>
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+ * This only includes the spawner's location and not the full BlockState snapshot for performance reasons.
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+ * If you really need it you have to get the spawner yourself.
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+ */
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+public class PreSpawnerSpawnEvent extends PreCreatureSpawnEvent {
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+
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+ @NotNull private final Location spawnerLocation;
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+
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+ @ApiStatus.Internal
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+ public PreSpawnerSpawnEvent(@NotNull Location location, @NotNull EntityType type, @NotNull Location spawnerLocation) {
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+ super(location, type, CreatureSpawnEvent.SpawnReason.SPAWNER);
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+ this.spawnerLocation = spawnerLocation;
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+ }
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+
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+ @NotNull
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+ public Location getSpawnerLocation() {
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+ return this.spawnerLocation.clone();
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+ }
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+}
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