Paper/CraftBukkit-Patches/0065-Allow-Disabling-Zombie-Villager-Aggression.patch
Zach Brown 7b0c576798 Restructure PaperSpigot as a new set of modules
Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00

49 lines
2.7 KiB
Diff

From 09453b1bf6ee187b875d5e9970821b06374eb84d Mon Sep 17 00:00:00 2001
From: Dylan Xaldin <Puremin0rez515@gmail.com>
Date: Thu, 12 Dec 2013 18:05:03 -0600
Subject: [PATCH] Allow Disabling Zombie Villager Aggression
Ability to configure if Zombies will be aggressive towards Villagers.
diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
index 7d8cb93..f732579 100644
--- a/src/main/java/net/minecraft/server/EntityZombie.java
+++ b/src/main/java/net/minecraft/server/EntityZombie.java
@@ -30,7 +30,7 @@ public class EntityZombie extends EntityMonster {
this.getNavigation().b(true);
this.goalSelector.a(0, new PathfinderGoalFloat(this));
this.goalSelector.a(2, new PathfinderGoalMeleeAttack(this, EntityHuman.class, 1.0D, false));
- this.goalSelector.a(4, new PathfinderGoalMeleeAttack(this, EntityVillager.class, 1.0D, true));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) { this.goalSelector.a(4, new PathfinderGoalMeleeAttack(this, EntityVillager.class, 1.0D, true)); } // Spigot
this.goalSelector.a(5, new PathfinderGoalMoveTowardsRestriction(this, 1.0D));
this.goalSelector.a(6, new PathfinderGoalMoveThroughVillage(this, 1.0D, false));
this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
@@ -38,7 +38,7 @@ public class EntityZombie extends EntityMonster {
this.goalSelector.a(8, new PathfinderGoalRandomLookaround(this));
this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, true));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 0, true));
- this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 0, false));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) { this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 0, false)); } // Spigot
this.a(0.6F, 1.8F);
}
diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java
index 45b2aae..b8e144d 100644
--- a/src/main/java/org/spigotmc/SpigotWorldConfig.java
+++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java
@@ -245,4 +245,11 @@ public class SpigotWorldConfig
antiXrayInstance = new AntiXray( this );
}
+
+ public boolean zombieAggressiveTowardsVillager;
+ private void zombieAggressiveTowardsVillager()
+ {
+ zombieAggressiveTowardsVillager = getBoolean( "zombie-aggressive-towards-villager", true );
+ log( "Zombie Aggressive Towards Villager: " + zombieAggressiveTowardsVillager );
+ }
}
--
1.9.1