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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 79f6ba25 Skip tests on default builds b85cc32f Further discourage World.regenerateChunk CraftBukkit Changes:7560d3b5
Skip tests on default buildsd0a9130d
SPIGOT-4563: Fix regenerating chunks saved to disk already Spigot Changes: 8173d06f Remove need for redundant second clone of repositories 8ede0393 Rebuild patches
62 lines
2.5 KiB
Diff
62 lines
2.5 KiB
Diff
From da5c171c54cc1df931c2b505b1d05bafb0ad26f3 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 26 Jul 2018 00:11:12 -0400
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Subject: [PATCH] Prevent Saving Bad entities to chunks
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See https://github.com/PaperMC/Paper/issues/1223
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Minecraft is saving invalid entities to the chunk files.
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Avoid saving bad data, and also make improvements to handle
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loading these chunks. Any invalid entity will be instant killed,
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so lets avoid adding it to the world...
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This lets us be safer about the dupe UUID resolver too, as now
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we can ignore instant killed entities and avoid risk of duplicating
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an invalid entity.
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This should reduce log occurrences of dupe uuid messages.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 2c4a4fc6b..485bce987 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -567,11 +567,22 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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Iterator iterator;
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+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
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for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
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iterator = chunk.getEntitySlices()[j].iterator();
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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+ // Paper start
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+ if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) {
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+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
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+ toUpdate.add(entity);
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+ continue;
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+ }
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+ if (entity.dead) {
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+ continue;
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+ }
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+ // Paper end
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NBTTagCompound nbttagcompound1 = new NBTTagCompound();
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if (entity.d(nbttagcompound1)) {
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@@ -580,6 +591,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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}
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}
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+ // Paper start - move entities to the correct chunk
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+ for (Entity entity : toUpdate) {
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+ world.entityJoinedWorld(entity, false);
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+ }
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+ // Paper end
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nbttagcompound.set("Entities", nbttaglist1);
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NBTTagList nbttaglist2 = new NBTTagList();
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--
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2.20.1
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