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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: cfd18bd0 SPIGOT-6436: Add Player#stopAllSounds CraftBukkit Changes: b58f4299 SPIGOT-6436: Add Player#stopAllSounds eb191612 SPIGOT-6783: Items do not appear in custom anvil inventories 376edf4f SPIGOT-6779: Fix LivingEntity#attack for Player entities 747a73ec SPIGOT-6772: Use entity mailbox and re-schedule entities if they get unloaded
43 lines
1.6 KiB
Diff
43 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 29 Jun 2018 00:21:28 -0400
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Subject: [PATCH] LivingEntity Hand Raised/Item Use API
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How long an entity has raised hands to charge an attack or use an item
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index a6e1edad4acd20b25f5e27afbbf580482efe29af..db3123b4a6582ad1667b24b9ff03caf671287857 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -749,5 +749,30 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public void setShieldBlockingDelay(int delay) {
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getHandle().setShieldBlockingDelay(delay);
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}
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+
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+ @Override
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+ public ItemStack getActiveItem() {
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+ return getHandle().getUseItem().asBukkitMirror();
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+ }
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+
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+ @Override
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+ public int getItemUseRemainingTime() {
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+ return getHandle().getUseItemRemainingTicks();
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+ }
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+
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+ @Override
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+ public int getHandRaisedTime() {
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+ return getHandle().getTicksUsingItem();
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+ }
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+
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+ @Override
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+ public boolean isHandRaised() {
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+ return getHandle().isUsingItem();
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+ }
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+
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+ @Override
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+ public org.bukkit.inventory.EquipmentSlot getHandRaised() {
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+ return getHandle().getUsedItemHand() == net.minecraft.world.InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND;
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+ }
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// Paper end
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}
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