mirror of
https://github.com/PaperMC/Paper.git
synced 2024-08-30 16:49:42 +02:00
60 lines
3.3 KiB
Diff
60 lines
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sat, 18 Apr 2020 04:36:11 -0400
|
|
Subject: [PATCH] Fix Chunk Post Processing deadlock risk
|
|
|
|
See: https://gist.github.com/aikar/dd22bbd2a3d78a2fd3d92e95e9f28dc6
|
|
|
|
as part of post processing a chunk, we can call ChunkConverter.
|
|
|
|
ChunkConverter then kicks off major physics updates, and when blocks
|
|
that have connections across chunk boundries occur, a recursive risk
|
|
can occur where A updates a block that triggers a physics request.
|
|
|
|
That physics request may trigger a chunk request, that then enqueues
|
|
a task into the Mailbox ChunkTaskQueueSorter.
|
|
|
|
If anything requests that same chunk that is in the middle of conversion,
|
|
it's mailbox queue is going to be held up, so the subsequent chunk request
|
|
will be unable to proceed.
|
|
|
|
We delay post processing of Chunk.A() 1 "pass" by re stuffing it back into
|
|
the executor so that the mailbox ChunkQueue is now considered empty.
|
|
|
|
This successfully fixed a reoccurring and highly reproduceable crash
|
|
for heightmaps.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
index 41f8afe938ea4fc9ceb4e57867bde5ae9aa6530e..291b7bd1c7951293d76b8bab399450628cd51d39 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
@@ -168,6 +168,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
};
|
|
// CraftBukkit end
|
|
|
|
+ final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
|
|
// Paper start - distance maps
|
|
private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
|
|
// Paper start - no-tick view distance
|
|
@@ -1056,7 +1057,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
return Either.left(chunk);
|
|
});
|
|
}, (runnable) -> {
|
|
- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
|
|
+ this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, () -> ChunkMap.this.chunkLoadConversionCallbackExecutor.execute(runnable))); // Paper - delay running Chunk post processing until outside of the sorter to prevent a deadlock scenario when post processing causes another chunk request.
|
|
});
|
|
|
|
completablefuture1.thenAcceptAsync((either) -> {
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
index ec0d8e58a518a20634b902769251d6d04750433e..fe9711daa67151187906128c9d07ad967b72e677 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -1136,6 +1136,7 @@ public class ServerChunkCache extends ChunkSource {
|
|
return super.pollTask() || execChunkTask; // Paper
|
|
}
|
|
} finally {
|
|
+ chunkMap.chunkLoadConversionCallbackExecutor.run(); // Paper - Add chunk load conversion callback executor to prevent deadlock due to recursion in the chunk task queue sorter
|
|
chunkMap.callbackExecutor.run();
|
|
}
|
|
// CraftBukkit end
|