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1281f4f552
This has been done to ensure that the shifts are not used until the world object is being constructed, which is before the global configuration is initialised. There also isn't any reason for these shifts to be global anyways.
62 lines
4.1 KiB
Diff
62 lines
4.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 15 Aug 2017 22:29:12 -0400
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Subject: [PATCH] Expand World.spawnParticle API and add Builder
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Adds ability to control who receives it and who is the source/sender (vanish API)
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the standard API is to send the packet to everyone in the world, which is ineffecient.
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Adds an option to control the force mode of the particle.
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This adds a new Builder API which is much friendlier to use.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 7c1e5806d7b5e7dbb53050de24f5f6e668fa90f4..29044088ea933e2ba2c7f98d7a59c880a8d774fb 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1743,12 +1743,17 @@ public class ServerLevel extends Level implements WorldGenLevel {
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}
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public <T extends ParticleOptions> int sendParticles(ServerPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) {
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+ // Paper start - Particle API Expansion
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+ return sendParticles(players, sender, t0, d0, d1, d2, i, d3, d4, d5, d6, force);
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+ }
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+ public <T extends ParticleOptions> int sendParticles(List<ServerPlayer> receivers, @Nullable ServerPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) {
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+ // Paper end
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ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(t0, force, d0, d1, d2, (float) d3, (float) d4, (float) d5, (float) d6, i);
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// CraftBukkit end
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int j = 0;
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- for (int k = 0; k < this.players.size(); ++k) {
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- ServerPlayer entityplayer = (ServerPlayer) this.players.get(k);
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+ for (Player entityhuman : receivers) { // Paper - Particle API Expansion
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+ ServerPlayer entityplayer = (ServerPlayer) entityhuman; // Paper - Particle API Expansion
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if (sender != null && !entityplayer.getBukkitEntity().canSee(sender.getBukkitEntity())) continue; // CraftBukkit
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if (this.sendParticles(entityplayer, force, d0, d1, d2, packetplayoutworldparticles)) { // CraftBukkit
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index eeb62a48a4c56d3465f74f63278bf76c6abe84ec..ac6bafab570738db2b706bf2b045ea4eec12131c 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1948,13 +1948,20 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
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+ // Paper start - Particle API Expansion
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+ spawnParticle(particle, null, null, x, y, z, count, offsetX, offsetY, offsetZ, extra, data, force);
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+ }
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+ @Override
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+ public <T> void spawnParticle(Particle particle, List<Player> receivers, Player sender, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
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+ // Paper end
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particle = CraftParticle.convertLegacy(particle);
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data = CraftParticle.convertLegacy(data);
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if (data != null) {
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Preconditions.checkArgument(particle.getDataType().isInstance(data), "data (%s) should be %s", data.getClass(), particle.getDataType());
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}
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this.getHandle().sendParticles(
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- null, // Sender
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+ receivers == null ? getHandle().players() : receivers.stream().map(player -> ((CraftPlayer) player).getHandle()).collect(java.util.stream.Collectors.toList()), // Paper - Particle API Expansion
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+ sender != null ? ((CraftPlayer) sender).getHandle() : null, // Sender // Paper - Particle API Expansion
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CraftParticle.createParticleParam(particle, data), // Particle
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x, y, z, // Position
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count, // Count
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