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a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
22 lines
1.1 KiB
Diff
22 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 17:16:48 -0400
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Subject: [PATCH] Don't tick dead players
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Causes sync chunk loads and who knows what all else.
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This is safe because Spectators are skipped in unloaded chunks too in vanilla.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index a469016c43251f16913a365c4131b2448eaa4c48..286b75a27103a084a9f9d79a90716ebcad65d813 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -606,7 +606,7 @@ public class ServerPlayer extends Player implements ContainerListener {
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public void doTick() {
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try {
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- if (!this.isSpectator() || this.level.hasChunkAt(this.blockPosition())) {
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+ if (valid && !this.isSpectator() || this.level.hasChunkAt(this.blockPosition())) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
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super.tick();
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}
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