Paper/patches/server-remapped/0094-EntityRegainHealthEvent-isFastRegen-API.patch
Mariell Hoversholm a207d14a0e
Rename all patches to correct numbering scheme
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-06-11 15:46:44 +02:00

43 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Fri, 22 Apr 2016 01:43:11 -0500
Subject: [PATCH] EntityRegainHealthEvent isFastRegen API
Don't even get me started
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index a326e5b4ac055f2f8a95c6eaccd8d0a97762da1f..1131d86080b3100437aa18a00c6277fcea4b7ea8 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1127,10 +1127,16 @@ public abstract class LivingEntity extends Entity {
}
public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason) {
+ // Paper start - Forward
+ heal(f, regainReason, false);
+ }
+
+ public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason, boolean isFastRegen) {
+ // Paper end
float f1 = this.getHealth();
if (f1 > 0.0F) {
- EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason);
+ EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason, isFastRegen); // Paper
// Suppress during worldgen
if (this.valid) {
this.level.getCraftServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/net/minecraft/world/food/FoodData.java b/src/main/java/net/minecraft/world/food/FoodData.java
index 269392592f5271b1bb8c37661fbe685e76e32b74..d18b7d2c22312fc6ec3977ce38a1f04e0b5c8ad4 100644
--- a/src/main/java/net/minecraft/world/food/FoodData.java
+++ b/src/main/java/net/minecraft/world/food/FoodData.java
@@ -84,7 +84,7 @@ public class FoodData {
if (this.tickTimer >= this.saturatedRegenRate) { // CraftBukkit
float f = Math.min(this.saturationLevel, 6.0F);
- player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
+ player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED, true); // CraftBukkit - added RegainReason // Paper - This is fast regen
// this.a(f); CraftBukkit - EntityExhaustionEvent
player.applyExhaustion(f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
this.tickTimer = 0;