Paper/Spigot-Server-Patches/0122-Prevent-Fire-from-loading-chunks.patch
Zach Brown 0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00

50 lines
2.2 KiB
Diff

From 8b872363b4ed115d482f83f4328fa444192dfe17 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 17 Apr 2016 17:27:09 -0400
Subject: [PATCH] Prevent Fire from loading chunks
This causes the nether to spam unload/reload chunks, plus overall
bad behavior.
diff --git a/src/main/java/net/minecraft/server/BlockFire.java b/src/main/java/net/minecraft/server/BlockFire.java
index 20eb42d..1f2bc1e 100644
--- a/src/main/java/net/minecraft/server/BlockFire.java
+++ b/src/main/java/net/minecraft/server/BlockFire.java
@@ -162,6 +162,7 @@ public class BlockFire extends Block {
}
BlockPosition blockposition1 = blockposition.a(j, l, k);
+ if (!world.isLoaded(blockposition1)) continue; // Paper
int j1 = this.d(world, blockposition1);
if (j1 > 0) {
@@ -230,10 +231,12 @@ public class BlockFire extends Block {
}
private void a(World world, BlockPosition blockposition, int i, Random random, int j) {
- int k = this.c(world.getType(blockposition).getBlock());
+ final IBlockData iblockdata = world.getTypeIfLoaded(blockposition); // Paper
+ if (iblockdata == null) return; // Paper
+ int k = this.c(iblockdata.getBlock()); // Paper
if (random.nextInt(i) < k) {
- IBlockData iblockdata = world.getType(blockposition);
+ //IBlockData iblockdata = world.getType(blockposition); // Paper
// CraftBukkit start
org.bukkit.block.Block theBlock = world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ());
@@ -291,7 +294,9 @@ public class BlockFire extends Block {
for (int k = 0; k < j; ++k) {
EnumDirection enumdirection = aenumdirection[k];
- i = Math.max(this.d(world.getType(blockposition.shift(enumdirection)).getBlock()), i);
+ final IBlockData type = world.getTypeIfLoaded(blockposition.shift(enumdirection)); // Paper
+ if (type == null) continue; // Paper
+ i = Math.max(this.d(type.getBlock()), i); // Paper
}
return i;
--
2.9.3