Paper/Spigot-Server-Patches/0137-Fix-Chunk-Unload-Queue-Issues.patch
Zach Brown 0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00

39 lines
1.8 KiB
Diff

From abbb57231054c88533d9c6bc71a9c285f68e6796 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 12 May 2016 02:03:56 -0400
Subject: [PATCH] Fix Chunk Unload Queue Issues
Vanilla implemented similar logic as Paper had pre 1.9.4, but Spigot
has not resolved all the bugs with the changes.
This patch fixes known issues and really should be applied by Spigot team.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 3db2916..98f2cff 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -46,7 +46,7 @@ public class Chunk {
private long w;
private int x;
private final ConcurrentLinkedQueue<BlockPosition> y;
- public boolean d;
+ public boolean d; public void setShouldUnload(boolean unload) { this.d = unload; } public boolean isUnloading() { return d; } // Paper - OBFHELPER
protected gnu.trove.map.hash.TObjectIntHashMap<Class> entityCount = new gnu.trove.map.hash.TObjectIntHashMap<Class>(); // Spigot
// Paper start
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index a57bcaf..bd44764 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -290,6 +290,7 @@ public class ChunkProviderServer implements IChunkProvider {
if (chunk != null && chunk.d) {
// CraftBukkit start - move unload logic to own method
+ chunk.setShouldUnload(false); // Paper
if (!unloadChunk(chunk, true)) {
continue;
}
--
2.9.3