Paper/patches/server/0524-Add-additional-open-container-api-to-HumanEntity.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

82 lines
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 26 Aug 2020 02:12:31 -0400
Subject: [PATCH] Add additional open container api to HumanEntity
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index 2be54303ad01fd2b464a8962ec1afe81d045b098..01c235d48d9b5276c5b754b25c5585654591ec1c 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -458,6 +458,70 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
return this.getHandle().containerMenu.getBukkitView();
}
+ // Paper start - Add additional containers
+ @Override
+ public InventoryView openAnvil(Location location, boolean force) {
+ return openInventory(location, force, Material.ANVIL);
+ }
+
+ @Override
+ public InventoryView openCartographyTable(Location location, boolean force) {
+ return openInventory(location, force, Material.CARTOGRAPHY_TABLE);
+ }
+
+ @Override
+ public InventoryView openGrindstone(Location location, boolean force) {
+ return openInventory(location, force, Material.GRINDSTONE);
+ }
+
+ @Override
+ public InventoryView openLoom(Location location, boolean force) {
+ return openInventory(location, force, Material.LOOM);
+ }
+
+ @Override
+ public InventoryView openSmithingTable(Location location, boolean force) {
+ return openInventory(location, force, Material.SMITHING_TABLE);
+ }
+
+ @Override
+ public InventoryView openStonecutter(Location location, boolean force) {
+ return openInventory(location, force, Material.STONECUTTER);
+ }
+
+ private InventoryView openInventory(Location location, boolean force, Material material) {
+ org.spigotmc.AsyncCatcher.catchOp("open" + material);
+ if (location == null) {
+ location = getLocation();
+ }
+ if (!force) {
+ Block block = location.getBlock();
+ if (block.getType() != material) {
+ return null;
+ }
+ }
+ net.minecraft.world.level.block.Block block;
+ if (material == Material.ANVIL) {
+ block = Blocks.ANVIL;
+ } else if (material == Material.CARTOGRAPHY_TABLE) {
+ block = Blocks.CARTOGRAPHY_TABLE;
+ } else if (material == Material.GRINDSTONE) {
+ block = Blocks.GRINDSTONE;
+ } else if (material == Material.LOOM) {
+ block = Blocks.LOOM;
+ } else if (material == Material.SMITHING_TABLE) {
+ block = Blocks.SMITHING_TABLE;
+ } else if (material == Material.STONECUTTER) {
+ block = Blocks.STONECUTTER;
+ } else {
+ throw new IllegalArgumentException("Unsupported inventory type: " + material);
+ }
+ getHandle().openMenu(block.getMenuProvider(null, getHandle().level, new BlockPos(location.getBlockX(), location.getBlockY(), location.getBlockZ())));
+ getHandle().containerMenu.checkReachable = !force;
+ return getHandle().containerMenu.getBukkitView();
+ }
+ // Paper end
+
@Override
public void closeInventory() {
// Paper start