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aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
19 lines
941 B
Diff
19 lines
941 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sun, 27 Sep 2020 16:25:24 +0200
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Subject: [PATCH] Don't mark dirty in invalid locations (SPIGOT-6086)
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 72dd0141cb360c346690ecdb1e14d2c94ae6de90..ed9588e4f0e9da2c6bdf2b34357d8de46131f84c 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -257,6 +257,7 @@ public class ChunkHolder {
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}
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public void blockChanged(BlockPos pos) {
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+ if (!pos.isValidLocation(levelHeightAccessor)) return; // Paper - SPIGOT-6086 for all invalid locations; avoid acquiring locks
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LevelChunk chunk = this.getSendingChunk(); // Paper - no-tick view distance
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if (chunk != null) {
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