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aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
40 lines
1.4 KiB
Diff
40 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: oxygencraft <21054297+oxygencraft@users.noreply.github.com>
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Date: Sun, 25 Oct 2020 18:34:50 +1100
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Subject: [PATCH] Add getOfflinePlayerIfCached(String)
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index c664c4fc1280fd57c3b7e8580294b3823b98eae9..192c8651882286d6e1d2c7be021d2bd4d60e88cb 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1685,6 +1685,28 @@ public final class CraftServer implements Server {
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return result;
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}
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+ // Paper start
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+ @Override
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+ @Nullable
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+ public OfflinePlayer getOfflinePlayerIfCached(String name) {
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+ Validate.notNull(name, "Name cannot be null");
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+ Validate.notEmpty(name, "Name cannot be empty");
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+
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+ OfflinePlayer result = getPlayerExact(name);
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+ if (result == null) {
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+ GameProfile profile = console.getProfileCache().getProfileIfCached(name);
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+
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+ if (profile != null) {
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+ result = getOfflinePlayer(profile);
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+ }
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+ } else {
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+ offlinePlayers.remove(result.getUniqueId());
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+ }
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+
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+ return result;
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+ }
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+ // Paper end
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+
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@Override
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public OfflinePlayer getOfflinePlayer(UUID id) {
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Validate.notNull(id, "UUID cannot be null");
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