Paper/patches/server/0559-Add-PlayerItemCooldownEvent.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

28 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kennytv <jahnke.nassim@gmail.com>
Date: Tue, 25 Aug 2020 13:48:33 +0200
Subject: [PATCH] Add PlayerItemCooldownEvent
diff --git a/src/main/java/net/minecraft/world/item/ServerItemCooldowns.java b/src/main/java/net/minecraft/world/item/ServerItemCooldowns.java
index 47283d2a49209839002212e663a503a82ea86587..ce026600b3b5c846d991a0dfe599708caf2a2962 100644
--- a/src/main/java/net/minecraft/world/item/ServerItemCooldowns.java
+++ b/src/main/java/net/minecraft/world/item/ServerItemCooldowns.java
@@ -10,6 +10,16 @@ public class ServerItemCooldowns extends ItemCooldowns {
this.player = player;
}
+ // Paper start
+ @Override
+ public void addCooldown(Item item, int duration) {
+ io.papermc.paper.event.player.PlayerItemCooldownEvent event = new io.papermc.paper.event.player.PlayerItemCooldownEvent(this.player.getBukkitEntity(), org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(item), duration);
+ if (event.callEvent()) {
+ super.addCooldown(item, event.getCooldown());
+ }
+ }
+ // Paper end
+
@Override
protected void onCooldownStarted(Item item, int duration) {
super.onCooldownStarted(item, duration);