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aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
25 lines
1.4 KiB
Diff
25 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 27 Dec 2020 11:31:06 +0000
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Subject: [PATCH] Do not crash from invalid ingredient lists in
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VillagerAcquireTradeEvent
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diff --git a/src/main/java/net/minecraft/world/entity/npc/AbstractVillager.java b/src/main/java/net/minecraft/world/entity/npc/AbstractVillager.java
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index 2610d9cd849aa38cc7a67aef21223707e85682ec..4a7b657265cbbc91ae85409abb3db29cfc555a2c 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/AbstractVillager.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/AbstractVillager.java
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@@ -279,7 +279,11 @@ public abstract class AbstractVillager extends AgeableMob implements InventoryCa
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Bukkit.getPluginManager().callEvent(event);
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}
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if (!event.isCancelled()) {
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- recipeList.add(CraftMerchantRecipe.fromBukkit(event.getRecipe()).toMinecraft());
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+ // Paper start
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+ final CraftMerchantRecipe craftMerchantRecipe = CraftMerchantRecipe.fromBukkit(event.getRecipe());
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+ if (craftMerchantRecipe.getIngredients().isEmpty()) return;
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+ recipeList.add(craftMerchantRecipe.toMinecraft());
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+ // Paper end
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}
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// CraftBukkit end
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}
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