Paper/patches/server/0585-Fix-nerfed-slime-when-splitting.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 24 Aug 2020 08:39:06 -0700
Subject: [PATCH] Fix nerfed slime when splitting
diff --git a/src/main/java/net/minecraft/world/entity/monster/Slime.java b/src/main/java/net/minecraft/world/entity/monster/Slime.java
index 6ac78ec82b6176771ab024e0c928b0881f67ca05..e1a593b464c35f68b22e84a09f99ee72af73da32 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Slime.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Slime.java
@@ -241,6 +241,7 @@ public class Slime extends Mob implements Enemy {
entityslime.setPersistenceRequired();
}
+ entityslime.aware = this.aware; // Paper
entityslime.setCustomName(ichatbasecomponent);
entityslime.setNoAi(flag);
entityslime.setInvulnerable(this.isInvulnerable());