Paper/patches/server/0589-Added-ServerResourcesReloadedEvent.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

55 lines
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 2 Dec 2020 20:04:01 -0800
Subject: [PATCH] Added ServerResourcesReloadedEvent
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index abc6ed89ffaa9c70a25265d1fee271ec841bc586..e6da0975b46ef7dbce4dd4025d5f27f990a310bf 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -2018,7 +2018,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
return this.functionManager;
}
+ // Paper start - add cause
+ @Deprecated
public CompletableFuture<Void> reloadResources(Collection<String> datapacks) {
+ return this.reloadResources(datapacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.PLUGIN);
+ }
+ public CompletableFuture<Void> reloadResources(Collection<String> datapacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause cause) {
+ // Paper end
CompletableFuture<Void> completablefuture = CompletableFuture.supplyAsync(() -> {
Stream<String> stream = datapacks.stream(); // CraftBukkit - decompile error
PackRepository resourcepackrepository = this.packRepository;
@@ -2034,6 +2040,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.packRepository.setSelected(datapacks);
this.worldData.setDataPackConfig(MinecraftServer.getSelectedPacks(this.packRepository));
datapackresources.updateGlobals();
+ new io.papermc.paper.event.server.ServerResourcesReloadedEvent(cause).callEvent(); // Paper
if (Thread.currentThread() != this.serverThread) return; // Paper
//this.getPlayerList().savePlayers(); // Paper - we don't need to do this
this.getPlayerList().reloadResources();
diff --git a/src/main/java/net/minecraft/server/commands/ReloadCommand.java b/src/main/java/net/minecraft/server/commands/ReloadCommand.java
index 3b46b4bf2597354a2c39e8fac2a250ef71034197..23f79f0bef308e6e7dee0bdc0e8b09aa3655cbc7 100644
--- a/src/main/java/net/minecraft/server/commands/ReloadCommand.java
+++ b/src/main/java/net/minecraft/server/commands/ReloadCommand.java
@@ -20,7 +20,7 @@ public class ReloadCommand {
public ReloadCommand() {}
public static void reloadPacks(Collection<String> dataPacks, CommandSourceStack source) {
- source.getServer().reloadResources(dataPacks).exceptionally((throwable) -> {
+ source.getServer().reloadResources(dataPacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.COMMAND).exceptionally((throwable) -> {
ReloadCommand.LOGGER.warn("Failed to execute reload", throwable);
source.sendFailure(new TranslatableComponent("commands.reload.failure"));
return null;
@@ -50,7 +50,7 @@ public class ReloadCommand {
WorldData savedata = minecraftserver.getWorldData();
Collection<String> collection = resourcepackrepository.getSelectedIds();
Collection<String> collection1 = ReloadCommand.discoverNewPacks(resourcepackrepository, savedata, collection);
- minecraftserver.reloadResources(collection1);
+ minecraftserver.reloadResources(collection1, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.PLUGIN); // Paper
}
// CraftBukkit end