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aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
32 lines
1.9 KiB
Diff
32 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Trigary <trigary0@gmail.com>
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Date: Sat, 27 Mar 2021 11:13:30 +0100
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Subject: [PATCH] fix cancelling block falling causing client desync
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index 15ec064cb9336924e16a7c9b3f76a9b6ef18d947..8336ea928faa92c6f58f8cdfb9faf1d8e26c9ccf 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -119,8 +119,18 @@ public class FallingBlockEntity extends Entity {
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if (this.time++ == 0) {
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blockposition = this.blockPosition();
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- if (this.level.getBlockState(blockposition).is(block) && !CraftEventFactory.callEntityChangeBlockEvent(this, blockposition, Blocks.AIR.defaultBlockState()).isCancelled()) {
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- this.level.removeBlock(blockposition, false);
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+ // Paper start - fix cancelling block falling causing client desync
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+ if (this.level.getBlockState(blockposition).is(block)) {
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+ if (CraftEventFactory.callEntityChangeBlockEvent(this, blockposition, Blocks.AIR.defaultBlockState()).isCancelled()) {
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+ if (this.level.getBlockState(blockposition).is(block)) { //if listener didn't update the block
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+ ((ServerLevel) level).getChunkSource().blockChanged(blockposition);
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+ }
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+ this.discard();
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+ return;
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+ } else {
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+ this.level.removeBlock(blockposition, false);
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+ }
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+ // Paper end - fix cancelling block falling causing client desync
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} else if (!this.level.isClientSide) {
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this.discard();
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return;
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