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Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
19 lines
920 B
Diff
19 lines
920 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sun, 4 Apr 2021 14:25:04 -0400
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Subject: [PATCH] Fix checkReach check for Shulker boxes
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diff --git a/src/main/java/net/minecraft/world/inventory/ShulkerBoxMenu.java b/src/main/java/net/minecraft/world/inventory/ShulkerBoxMenu.java
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index fdf04f3834a2a58073a642f4d0bfef7c8d1a6888..087da4c5774e01b05612153e4e2e2bb588404f3d 100644
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--- a/src/main/java/net/minecraft/world/inventory/ShulkerBoxMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/ShulkerBoxMenu.java
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@@ -66,6 +66,7 @@ public class ShulkerBoxMenu extends AbstractContainerMenu {
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@Override
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public boolean stillValid(Player player) {
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+ if (!this.checkReachable) return true; // Paper - Add reachable override for ContainerShulkerBox
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return this.container.stillValid(player);
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}
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