Paper/patches/server/0675-Inventory-close.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

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1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 11 May 2021 14:54:56 -0700
Subject: [PATCH] Inventory#close
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
index 7d8f29335d4c5188527cad66be39cedb34c26f50..396a4ae3d5a829eda78ef98561333aea300aa722 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
@@ -448,6 +448,14 @@ public class CraftInventory implements Inventory {
this.clear(i);
}
}
+ // Paper start
+ @Override
+ public int close() {
+ int count = this.inventory.getViewers().size();
+ com.google.common.collect.Lists.newArrayList(this.inventory.getViewers()).forEach(HumanEntity::closeInventory);
+ return count;
+ }
+ // Paper end
@Override
public ListIterator<ItemStack> iterator() {